Smart devices for health and wellness applied to tele-exercise: an overview of new trends and technologies such as IoT and AI

A Fabbrizio, A Fucarino, M Cantoia, A De Giorgio… - Healthcare, 2023 - mdpi.com
This descriptive article explores the use of smart devices for health and wellness in the
context of telehealth, highlighting rapidly evolving technologies such as the Internet of …

[HTML][HTML] Immersive Technologies for Depression Care: Scoping Review

CM Reategui-Rivera, D Villarreal-Zegarra… - JMIR Mental …, 2024 - mental.jmir.org
Background Depression significantly impacts quality of life, affecting approximately 280
million people worldwide. However, only 16.5% of those affected receive treatment …

Tourism in the digital frontier: A study on user continuance intention in the metaverse

H Jo - Information Technology & Tourism, 2023 - Springer
In light of the burgeoning metaverse trend, this study seeks to explore the key factors
influencing users' continuance intention towards this emerging platform in the context of …

Affordance, usefulness, enjoyment, and aesthetics in sustaining virtual reality engagement

H Jo, DH Park - Scientific Reports, 2023 - nature.com
As virtual reality (VR) continues to develop, it's attracting an increasing number of
consumers who are seeking more diverse functions and experiences. This study presents a …

Dancing with the avatars: minimal avatar customisation enhances learning in a psychomotor task

I Fitton, C Clarke, J Dalton, MJ Proulx… - Proceedings of the 2023 …, 2023 - dl.acm.org
Virtual environments can support psychomotor learning by allowing learners to observe
instructor avatars. Instructor avatars that look like the learner hold promise in enhancing …

[HTML][HTML] Hospitalized older adults' experiences of virtual reality-based group exercise therapy with cycle ergometers: an early feasibility study

ER Høeg, NB Andersen, N Malmkjær… - Computers in Human …, 2023 - Elsevier
Sedentary behavior among hospitalized older adults is a well-described challenge that can
increase the risk of loss of function and mortality. Therefore, it is important to encourage …

Customer-centric virtual reality applications adoption in the hospitality industry: quality-value-based adoption model

W Rafdinal, N Wibisono, L Setiawati - Journal of Hospitality and …, 2024 - emerald.com
Purpose The massive adoption of virtual reality (VR) applications has started since the
COVID-19 pandemic, and until now, VR applications are still being used. However, there is …

Applicability of an immersive virtual reality exercise training system for office workers during working hours

E Touloudi, M Hassandra, E Galanis, M Goudas… - Sports, 2022 - mdpi.com
Virtual reality is a computer-generated simulation of a real or imaginary three-dimensional
environment that has entered our lives, particularly for gaming. Lately, it has been …

A virtual reality-based endurance training program for COPD patients: acceptability and user experience

V Colombo, M Mondellini, A Fumagalli… - Disability and …, 2024 - Taylor & Francis
Purpose To investigate the acceptability and user experience of an in-hospital endurance
training program based on the Virtual Park, a semi-immersive Virtual Reality (VR) system for …

[HTML][HTML] Development of a novel home-based Exergame with on-body feedback: usability study

A Schättin, J Pickles, D Flagmeier, B Schärer… - JMIR Serious …, 2022 - games.jmir.org
Background: With more than 1.4 billion adults worldwide classified as physically inactive,
physical inactivity is a public health crisis leading to an increased risk of cardiometabolic …