Extended Reality Technologies in Physical Fitness for Health Promotion: Insights from Bibliometric Research

JC Miller, EQ Fernando, JPP Miranda… - … for Health Literacy …, 2024 - igi-global.com
This chapter presents a bibliometric analysis of extended reality technologies (ie,
augmented, virtual, and mixed reality) concerning physical fitness by analyzing 251 …

[HTML][HTML] Evaluating changes in perceived enjoyment throughout a 12-week school-based exergaming intervention

L Röglin, O Stoll, K Ketelhut, AL Martin-Niedecken… - Children, 2023 - mdpi.com
This study assessed whether a high-intensity exergame represents an enjoyable training
tool for children in the elementary school setting. Furthermore, it evaluated whether gender …

CIEMER in action: from development to application of a co-creative, interdisciplinary exergame design process in XR

C Retz, TJ Klotzbier, S Ghellal, N Schott - Frontiers in Virtual Reality, 2024 - frontiersin.org
Introduction Motor-cognitive learning is crucial for achieving and maintaining wellbeing.
Exergames can effectively facilitate this type of learning due to their inherent qualities of …

[PDF][PDF] Original Research Article The effect of interaction fidelity on stress relief and enjoyment for university students

DM Shafer, CP Carbonara, MF Korpi - 2023 - researchgate.net
This study investigated the possible effect of varying levels of interaction fidelity (IF) in virtual
reality (VR) games on several beneficial outcomes, including stress relief, calories burned …

[引用][C] Exergaming: Untersuchung psychologischer und physiologischer Parameter bei einer akuten und einer mehrwöchigen Exergaming-Intervention im ExerCube

L Röglin - Dissertation, Halle (Saale), Martin …