Immersion revisited: A review of existing definitions of immersion and their relation to different theories of presence

NC Nilsson, R Nordahl, S Serafin - Human technology, 2016 - vbn.aau.dk
The term immersion continues to be applied inconsistently within and across different fields
of research connected with the study of virtual reality and interactive media. Moreover …

The impact of multisensory integration and perceptual load in virtual reality settings on performance, workload and presence

M Marucci, G Di Flumeri, G Borghini, N Sciaraffa… - Scientific Reports, 2021 - nature.com
Real-world experience is typically multimodal. Evidence indicates that the facilitation in the
detection of multisensory stimuli is modulated by the perceptual load, the amount of …

Inducing physiological stress recovery with sounds of nature in a virtual reality forest—Results from a pilot study

M Annerstedt, P Jönsson, M Wallergård… - Physiology & …, 2013 - Elsevier
Experimental research on stress recovery in natural environments is limited, as is study of
the effect of sounds of nature. After inducing stress by means of a virtual stress test, we …

First-and third-person perspectives in immersive virtual environments: presence and performance analysis of embodied users

G Gorisse, O Christmann, EA Amato… - Frontiers in Robotics and …, 2017 - frontiersin.org
Current design of virtual reality (VR) applications relies essentially on the transposition of
users' viewpoint in first-person perspective (1PP). Within this context, our research aims to …

What are the learning affordances of 3‐D virtual environments?

B Dalgarno, MJW Lee - British journal of educational …, 2010 - Wiley Online Library
This article explores the potential learning benefits of three‐dimensional (3‐D) virtual
learning environments (VLEs). Drawing on published research spanning two decades, it …

[HTML][HTML] Understanding how virtual reality can support mindfulness practice: mixed methods study

E Seabrook, R Kelly, F Foley, S Theiler… - Journal of medical …, 2020 - jmir.org
Background Regular mindfulness practice has been demonstrated to be beneficial for
mental health, but mindfulness can be challenging to adopt, with environmental and …

Engagement, telepresence and interactivity in online consumer experience: Reconciling scholastic and managerial perspectives

A Mollen, H Wilson - Journal of business research, 2010 - Elsevier
We propose a conceptual framework that reconciles the practitioners' view of engagement
as central to online best practice and the scholarly view that tends to use other constructs to …

The three pillars of virtual reality? Investigating the roles of immersion, presence, and interactivity

J Mütterlein - 2018 - scholarspace.manoa.hawaii.edu
Virtual reality (VR) technologies enable a new media consumption experience. Although
VR's origins trace back at least to the 1960s, it is still unclear how VR's postulated key …

Netnography unlimited

RV Kozinets, R Gambetti - Netnography Unlimited. https://doi …, 2021 - api.taylorfrancis.com
Names: Kozinets, Robert V., 1964–editor.| Gambetti, Rossella, editor. Title: Netnography
unlimited: understanding technoculture using qualitative social media research/edited by …

Effects of virtual reality intervention on cognition and motor function in older adults with mild cognitive impairment or dementia: a systematic review and meta-analysis

S Zhu, Y Sui, Y Shen, Y Zhu, N Ali, C Guo… - Frontiers in aging …, 2021 - frontiersin.org
Background: Virtual reality (VR) intervention is an innovative and efficient rehabilitative tool
for patients affected by stroke, Parkinson's disease, and other neurological disorders. This …