[HTML][HTML] The rise of motivational information systems: A review of gamification research
J Koivisto, J Hamari - International journal of information management, 2019 - Elsevier
Today, our reality and lives are increasingly game-like, not only because games have
become a pervasive part of our lives, but also because activities, systems and services are …
become a pervasive part of our lives, but also because activities, systems and services are …
[HTML][HTML] A systematic review of gamification in e-Health
Gamification is a relatively new trend that focuses on applying game mechanics to non-
game contexts in order to engage audiences and to inject a little fun into mundane activities …
game contexts in order to engage audiences and to inject a little fun into mundane activities …
Artificial intelligence: the future for diabetes care
S Ellahham - The American journal of medicine, 2020 - Elsevier
Artificial intelligence (AI) is a fast-growing field and its applications to diabetes, a global
pandemic, can reform the approach to diagnosis and management of this chronic condition …
pandemic, can reform the approach to diagnosis and management of this chronic condition …
Serious games and the gamification of tourism
Gamification has become a focus of attention in an increasing number of fields including
business, education, and health care. Through a wide range of applications and support …
business, education, and health care. Through a wide range of applications and support …
Just-in-time adaptive interventions (JITAIs) in mobile health: key components and design principles for ongoing health behavior support
Background The just-in-time adaptive intervention (JITAI) is an intervention design aiming to
provide the right type/amount of support, at the right time, by adapting to an individual's …
provide the right type/amount of support, at the right time, by adapting to an individual's …
Gamification in theory and action: A survey
Gamification has drawn the attention of academics, practitioners and business professionals
in domains as diverse as education, information studies, human–computer interaction, and …
in domains as diverse as education, information studies, human–computer interaction, and …
[HTML][HTML] Mobile-health: A review of current state in 2015
Health telematics is a growing up issue that is becoming a major improvement on patient
lives, especially in elderly, disabled, and chronically ill. In recent years, information and …
lives, especially in elderly, disabled, and chronically ill. In recent years, information and …
Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps
Objective Smartphone games that aim to alter health behaviours are common, but there is
uncertainty about how to achieve this. We systematically reviewed health apps containing …
uncertainty about how to achieve this. We systematically reviewed health apps containing …
[HTML][HTML] A user-centered model for designing consumer mobile health (mHealth) applications (apps)
Background Mobile technologies are a useful platform for the delivery of health behavior
interventions. Yet little work has been done to create a rigorous and standardized process …
interventions. Yet little work has been done to create a rigorous and standardized process …
A qualitative study of user perceptions of mobile health apps
Background Mobile apps for health exist in large numbers today, but oftentimes, consumers
do not continue to use them after a brief period of initial usage, are averse toward using …
do not continue to use them after a brief period of initial usage, are averse toward using …