[HTML][HTML] Impact of Serious Games on Body Composition, Physical Activity, and Dietary Change in Children and Adolescents: A Systematic Review and Meta-Analysis …

M Liu, X Guan, X Guo, Y He, Z Liu, S Ni, Y Wu - Nutrients, 2024 - mdpi.com
Over the past four decades, obesity in children of all ages has increased worldwide, which
has intensified the search for innovative intervention strategies. Serious games, a youth …

A narrative video game for adults with subjective and objective cognitive impairment. Design and preliminary results on user-interaction and efficacy

A Nieto-Vieites, SC Mallo, L Pérez-Blanco… - Behaviour & …, 2023 - Taylor & Francis
The design of a narrative video game for cognitive training of memory and executive
functions in older adults with subjective and objective cognitive impairment is reported along …

Active psychoeducational components of antistigma interventions for untreated depressive symptoms: Specific effects of continuum beliefs?

LJ Peter, T McLaren, H Muehlan, T Fleischer… - Stigma and …, 2024 - psycnet.apa.org
Various interventions have been developed to reduce the stigmatization of people with
mental illness, offering diverse forms of psychoeducational information and other …

Mejoras y necesidades de una escape room educativa en la formación inicial de docentes

PAG Tudela, MMS Vera… - Espiral. Cuadernos del …, 2020 - dialnet.unirioja.es
Las habitaciones de escape educativas son una estrategia metodológica emergente en la
educación superior, lo cual conlleva un diseño minucioso de la propuesta de innovación. A …

[HTML][HTML] Development of and user feedback on a board and online game to educate on antimicrobial resistance and stewardship

D Ashiru-Oredope, M Nabiryo, A Yeoman, M Bell… - Antibiotics, 2022 - mdpi.com
Antimicrobial resistance (AMR), particularly antibiotic resistance, is one of the most
challenging global health threats of our time. Tackling AMR requires a multidisciplinary …

Improvements and needs of an educational escape room in initial teacher training| Mejoras y necesidades de una escape room educativa en la formación inicial de …

PA García-Tudela, M del Mar Sánchez-Vera… - Espiral. Cuadernos del …, 2020 - ojs.ual.es
Las habitaciones de escape educativas son una estrategia metodológica emergente en la
educación superior, lo cual conlleva un diseño minucioso de la propuesta de innovación. A …

[HTML][HTML] Developing educational games for preschool children to improve dietary choices and exercise capacity

V Piziak - Sustainability, 2021 - mdpi.com
This article describes the processes used to develop two different types of games used to
improve the consumption of healthful foods and increase exercise in preschool Hispanic …

Exploring the Reasons for Preferring Digital Games Over Physical Activity Games in Adolescents: A Qualitative Study

A Asefi, H Dehghani, M Shafieeyan - Journal of Adolescent Health, 2024 - Elsevier
Purpose In the current world, adolescents are less likely to turn to physical activity games
and often prefer to spend more time in the technological and digital world and have fun with …

Engaging and Entertaining Adolescents in Health Education Using LLM-Generated Fantasy Narrative Games and Virtual Agents

I Steenstra, P Murali, RB Perkins, N Joseph… - Extended Abstracts of …, 2024 - dl.acm.org
Games have been successfully used to provide engaging health interventions for
adolescents. However, translating health education goals into a playable game has …

Promoting Academic Integrity Through Gamification: Testing the Effectiveness of a 3D Immersive Video Game

X Zhao, H Xie, A Roberts, L Sbaffi - International Conference on …, 2024 - Springer
Academic integrity is the foundation of quality higher education. However, the resources
explaining the concept tend to be definition-driven, have complex language and sometimes …