Virtual reality sickness: a review of causes and measurements

E Chang, HT Kim, B Yoo - International Journal of Human …, 2020 - Taylor & Francis
In virtual reality (VR), users can experience symptoms of motion sickness, which is referred
to as VR sickness or cybersickness. The symptoms include but are not limited to eye fatigue …

Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook

P Caserman, A Garcia-Agundez, A Gámez Zerban… - Virtual Reality, 2021 - Springer
Cybersickness (CS) is a term used to refer to symptoms, such as nausea, headache, and
dizziness that users experience during or after virtual reality immersion. Initially discovered …

Factors associated with virtual reality sickness in head-mounted displays: a systematic review and meta-analysis

D Saredakis, A Szpak, B Birckhead… - Frontiers in human …, 2020 - frontiersin.org
The use of head-mounted displays (HMD) for virtual reality (VR) application-based purposes
including therapy, rehabilitation, and training is increasing. Despite advancements in VR …

Virtual reality sickness questionnaire (VRSQ): Motion sickness measurement index in a virtual reality environment

HK Kim, J Park, Y Choi, M Choe - Applied ergonomics, 2018 - Elsevier
This study aims to develop a motion sickness measurement index in a virtual reality (VR)
environment. The VR market is in an early stage of market formation and technological …

Why and how to use virtual reality to study human social interaction: The challenges of exploring a new research landscape

X Pan, AFC Hamilton - British Journal of Psychology, 2018 - Wiley Online Library
As virtual reality (VR) technology and systems become more commercially available and
accessible, more and more psychologists are starting to integrate VR as part of their …

Identifying causes of and solutions for cybersickness in immersive technology: reformulation of a research and development agenda

K Stanney, BD Lawson, B Rokers… - … Journal of Human …, 2020 - Taylor & Francis
Immersive technologies, such as virtual and augmented reality, initially failed to live up to
expectations, but have improved greatly, with many new head-worn displays and associated …

Review on cybersickness in applications and visual displays

L Rebenitsch, C Owen - Virtual Reality, 2016 - Springer
Cybersickness is an affliction common to users of virtual environments. Similar in symptoms
to motion sickness, cybersickness can result in nausea, headaches, and dizziness. With …

Unlocking the potential: A comprehensive evaluation of augmented reality and virtual reality in education

MAM AlGerafi, Y Zhou, M Oubibi, TT Wijaya - Electronics, 2023 - mdpi.com
Augmented Reality (AR) and Virtual Reality (VR) are poised to revolutionize education by
offering immersive and interactive learning experiences. This research comprehensively …

[HTML][HTML] Virtual reality is sexist: but it does not have to be

K Stanney, C Fidopiastis, L Foster - Frontiers in Robotics and AI, 2020 - frontiersin.org
The aim of this study was to assess what drives gender-based differences in the experience
of cybersickness within virtual environments. In general, those who have studied …

A systematic survey on cybersickness in virtual environments

AN Ramaseri Chandra, F El Jamiy, H Reza - Computers, 2022 - mdpi.com
Virtual reality (VR) is an emerging technology with a broad range of applications in training,
entertainment, and business. To maximize the potentials of virtual reality as a medium, the …