Computer vision syndrome: an ophthalmic pathology of the modern era

IA Pavel, CM Bogdanici, VC Donica, N Anton, B Savu… - Medicina, 2023 - mdpi.com
Digital device usage has increased significantly in last decade among all age groups, both
for educational and recreational purposes. Computer vision syndrome (CVS), also known as …

Considering the consequences of cybersickness in immersive virtual reality rehabilitation: a systematic review and meta-analysis

X Li, DB Luh, RH Xu, Y An - Applied Sciences, 2023 - mdpi.com
VR rehabilitation is a rapidly evolving field, with increasing research and development
aimed at improving its effectiveness, accessibility, and integration into mainstream …

Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape

S Karaosmanoglu, S Cmentowski, LE Nacke… - Proceedings of the CHI …, 2024 - dl.acm.org
Many people struggle to exercise regularly, raising the risk of serious health-related issues.
Extended reality (XR) exergames address these hurdles by combining physical exercises …

Implementing virtual reality technology to teach medical college systemic anatomy: A pilot study

ML Liao, CC Yeh, JH Lue… - Anatomical Sciences …, 2024 - Wiley Online Library
It can be difficult for some students to learn three‐dimensional anatomical structure
concepts. While virtual reality (VR) systems have been reported as helpful for learning, there …

Significance of Physiological Signal Thresholds in the Early Diagnosis of Simulator Sickness

G Rahimzadeh, P Plawiak, S Mohamed, K Lacy… - IEEE …, 2024 - ieeexplore.ieee.org
Simulator sickness not only degrades the quality of interaction within simulator environments
but also poses challenges for user enjoyment and the long-term viability of simulation …

Research Trends in Immersive Technology in the Field of Entertainment or Games by Bibliometric Analysis

AKW Weng, HY Chang, KK Lai - 2023 IEEE 13th International …, 2023 - ieeexplore.ieee.org
In the realm of immersive technology research, traditional systematic reviews have focused
on the areas of education and training, healthcare, and tourism experiences. However, the …

UCInvaders: Reusing a Game to Promote Physical Activity Among College Students

ML Pereira, D Vieira, D Ferreira… - … on Graphics and …, 2023 - ieeexplore.ieee.org
Despite the importance of physical activity in human health, there is a high percentage of
people who do not exercise. Exergames are among the approaches aimed at fighting …

12-14 Yaş Futbolcularda Hareket Hastalığı ile Fiziksel ve Bilişsel Performans Arasındaki İlişkinin İncelenmesi

AR Civan - 2023 - acikerisim.selcuk.edu.tr
Özet Bu araştırmanın amacı sporcu ve sedanter katılımcıların hareket hastası olma
oranlarının belirlenmesidir. Araştırmanın bir diğer amacı ise 12-14 yaş arasındaki futbolcu ve …

ОСОБЕННОСТИ ВЛИЯНИЯ ГАДЖЕТОВ НА РАЗВИТИЕ ОФТАЛЬМОПАТОЛОГИЙ В ЗАВИСИМОСТИ ОТ ВОЗРАСТА И ЭКРАННОГО ВРЕМЕНИ

AD Rustamovna, IM Alisherovna - JOURNAL OF BIOMEDICINE AND …, 2024 - tadqiqot.uz
The article reveals the concept and structure of the relevance of the topic of gadgets to the
organs of vision. It is a paradox, but technological progress designed to improve the quality …

[PDF][PDF] VR to improve female health outcomes: Review of use cases, technologies, content, research and evaluation practices, barriers, and solutions

P Ghatnekar - researchgate.net
Summary Immersive Virtual Reality (VR) is used widely in the domain of patient care,
however, the documentation of VR for female patients' health outcomes is limited. This …