[HTML][HTML] The praise and price of pokemon GO: A qualitative study of children's and parents' experiences

AK Lindqvist, D Castelli, J Hallberg, S Rutberg - JMIR serious …, 2018 - games.jmir.org
Background: Physical activity has multiple health benefits; however, the majority of children
around the world do not attain the recommended levels of daily physical activity. Research …

[HTML][HTML] Examining motivations to play Pokémon GO and their influence on perceived outcomes and physical activity

O Marquet, C Alberico, D Adlakha, JA Hipp - JMIR serious games, 2017 - games.jmir.org
Background: Pokémon GO is the most played augmented reality game in history. With more
than 44 million players at the peak of its popularity, the game has sparked interest on its …

Pokémon GO and physical activity among college students. A study using Ecological Momentary Assessment

O Marquet, C Alberico, AJ Hipp - Computers in Human Behavior, 2018 - Elsevier
The popularity of the augmented reality smartphone game, Pokémon GO, prompted multiple
possibilities regarding its utilization as a mechanism to increase physical activity (PA) levels …

[HTML][HTML] Hospitalized older adults' experiences of virtual reality-based group exercise therapy with cycle ergometers: an early feasibility study

ER Høeg, NB Andersen, N Malmkjær… - Computers in Human …, 2023 - Elsevier
Sedentary behavior among hospitalized older adults is a well-described challenge that can
increase the risk of loss of function and mortality. Therefore, it is important to encourage …

[HTML][HTML] Feasibility and enjoyment of exercise video games in older adults

SA Freed, BN Sprague, AT Stephan… - Frontiers in Public …, 2021 - frontiersin.org
Introduction: Several interventions have been developed to enhance social connectedness
among older adults. However, little research has demonstrated their performance in a social …

Effectiveness of active video game usage on body composition, physical activity level and motor proficiency in children with intellectual disability

PWC Lau, G Wang, JJ Wang - Journal of Applied Research in …, 2020 - Wiley Online Library
Background Interventions with active video games (AVGs) can promote physical activity (PA)
and health and are compatible with a school setting. The needs of children with intellectual …

Nonphysical effects of exergames on child and adolescent well‐being: A comprehensive systematic review

K Joronen, A Aikasalo, A Suvitie - Scandinavian journal of …, 2017 - Wiley Online Library
Background Exergames have the potential to promote physical activity among children and
adolescents. They also have other important benefits, but knowledge about other than the …

Igym: An interactive floor projection system for inclusive exergame environments

R Graf, P Benawri, AE Whitesall, D Carichner… - Proceedings of the …, 2019 - dl.acm.org
In traditional sport settings, players with mobility disabilities typically do not have
opportunities to engage in physical play with their peers without mobility aids and vice versa …

Play in a Digital World: How Interactive Digital Games Shape the Lives of Children.

RM Flynn, RA Richert, E Wartella - American Journal of Play, 2019 - ERIC
The authors discuss the impact of interactive digital games on the lives and the play of
young children in terms of" Sesame Street"'s express mission to help children become …

Acute effects of exergaming on students' executive functions and situational interest in elementary physical education

A Kolovelonis, M Papastergiou, E Samara… - International Journal of …, 2023 - mdpi.com
Two studies were conducted to examine the acute effects of exergaming on students'
executive functions and to explore their situational interest regarding these games in …