A pilot study of the attractive features of active videogames among Chinese Primary School Children

PWC Lau, EY Lau, JJ Wang, C Choi… - Games for Health …, 2017 - liebertpub.com
Abstract Objective: The present study (1) explored the attractive features that affect Chinese
primary school children's preferences of active videogames (AVGs) and (2) contrasted these …

Designing Player-AI Interaction: Engaging Players to Understand AI Through Play

J Villareale - 2023 - search.proquest.com
With the recent advances in Artificial Intelligence (AI) technology, people are interacting with
a growing number of AI products in many aspects of everyday life. However, compared to …

The Significance of Gameful Systems Design: A Journey through the Evolution of GamiDOC, from its Conceptualization to Experimental Validation

S Bassanelli - 2024 - iris.unitn.it
The integration of digital games into diverse aspects of human culture has led to a paradigm
shift in their utilization beyond mere entertainment. This doctoral thesis explores the …

Pilot long-term evaluation of competitive and cooperative exercise games in inpatient stroke rehabilitation

M Goršič, I Cikajlo, M Javh, N Goljar… - 2019 IEEE 16th …, 2019 - ieeexplore.ieee.org
Interpersonal rehabilitation games, which allow patients to compete or cooperate with other
patients or unimpaired loved ones, have demonstrated promising short-term results, but …

Motivation and exercise intensity in competition and cooperation between a patient and unimpaired person in arm rehabilitation

M Goršič, I Cikajlo, D Novak - … on Neurorehabilitation II: Proceedings of the …, 2017 - Springer
This paper presents four arm rehabilitation games played by a patient together with their
friend, relative or therapist. One game involves competition, two involve cooperation, and …

Enhancing cybersecurity awareness through educational games: design of an adaptive visual novel game

F Bouzegza - 2023 - papyrus.bib.umontreal.ca
In a world that continues to be increasingly digitalized, the dependency on technological
tools has become unavoidable. The COVID-19 pandemic has further accelerated the trend …

Alakoululaisten koulumatkojen kulkutottumukset ja aktiivisten kulkumuotojen edistäminen Vantaalla

M Rauhanen - 2023 - aaltodoc.aalto.fi
Lasten ja nuorten yleisen fyysisen aktiivisuuden määrä on Suomessa sekä kansain-välisesti
laskussa ja heidän toimintakykynsä heikkenee jatkuvasti. Vantaalla tämä näkyy erityisesti …

One stop border post as a facilitator of cross border mobility in East African community (a comparative study of Busia and Oloitokitok border posts).

MO Odero - 2020 - erepository.uonbi.ac.ke
The regional integration and development of world nations can only be meaningful if
accompanied by the modernization of their border crossing points. There is the ever growing …

[PDF][PDF] of thesis Habits of school transport and promotion of active transport

M Rauhanen - 2023 - aaltodoc.aalto.fi
The amount of children's physical activity is decreasing in the world and in Finland and their
physical capability is continuously getting weaker. In case of Vantaa this can be noticed as …

YENİ NESİL TEKNOLOJİLER İLE EGZERSİZ OYUNLARI

C AYGÜN - SPORDA İNOVASYON VE YENİ NESİL …, 2023 - books.google.com
Oyunlar, zaman geçirme ve eğlenme amaçlı tasarlanmış tek kişinin oynadığı veya çok kişi ile
oynanan etkileşimli bir etkinliktir. Mevcut oyunlar genelde, eğlenceli bir oyun senaryosuna …