Blogged into the System: A Systematic Review of the Gamification in e-Learning before and during the COVID-19 Pandemic

M Burlacu, C Coman, MC Bularca - Sustainability, 2023 - mdpi.com
Gamification is becoming more relevant, especially after the start of the COVID-19 pandemic
and quarantine. The purpose of our paper is to analyse the changes which occurred in the …

Formation of computational thinking skills using computer games in teaching mathematics

EV Soboleva, EG Sabirova, NS Babieva… - Eurasia Journal of …, 2021 - ejmste.com
The research is relevant as educational computer games are included in students'
mathematical activity and form additional opportunities to improve the quality of teaching …

Integrated models-driven framework to generate various online and print tests

D Borissova, N Buhtiyarov, R Yoshinov… - … on Computer Information …, 2022 - Springer
The ongoing digital transformation influence all fields from education to economics. That is
why many efforts are taken to develop different business models to reflect the new reality …

Developing Computational Thinking of Specialists of the Future through Designing Computer Games for Educational Purposes.

EV Soboleva, TN Suvorova, SV Zenkina… - European Journal of …, 2021 - ERIC
The problem that the given paper aims to solve is associated with the need to resolve the
contradiction between the requirements of the digital economy for a high level of …

Model for Assessing e-Learning Courses Considering Multiple Visual and Technical Indicators

M Bankovska, D Borissova… - 2023 46th MIPRO ICT …, 2023 - ieeexplore.ieee.org
The rapid progress of information and communication technologies and their penetration
into the world of education has led to a gradual transition from conventional learning to …

Decision-Making in Planning and Investing in Wind Energy

D Borissova - Decision-Making in Design, Maintenance, Planning …, 2024 - Springer
In the wind energy sector, a substantial amount has been invested and will be invested to
build wind power plants. Therefore, it is of great importance to use mathematical models to …

[HTML][HTML] Формирование навыков вычислительного мышления при разработке компьютерных игр образовательного назначения

ЕВ Соболева, ЕП Кириллова, ДЕ Ломакин… - Перспективы науки и …, 2021 - cyberleninka.ru
Проблема и цель. Проблема, на решение которой направлено исследование,
обусловлена необходимостью расширения целей системы образования, обновления …

[PDF][PDF] Female Pre-Service Kindergarten Teachers Perceptions about E-Learning Environment at Taif University Based on Gamification Strategy and Electronic …

MN Alsubaie - Appl. Math, 2024 - naturalspublishing.com
The current study is to determine the perspectives of female pre-service kindergarten
teachers at Taif University in the Saudi Arabian Kingdom (KSA) regarding the e-learning …

Educational Game Quality Assessment Based on The User's Persona Profile: A Systematic Literature Review

R Rizky, E Zulaikha, D Purwitasari - … of the Asian HCI Symposium 2023, 2023 - dl.acm.org
The use of games in the field of education is widespread. Currently, researchers are
developing a model to assess the quality of games. The game evaluation model …