Examining identity as a variable of health technology research for older adults: A systematic review

C Harrington, A Martin-Hammond, KE Bray - Proceedings of the 2022 …, 2022 - dl.acm.org
Innovations in HCI research of health-related pervasive and ubiquitous technologies can
potentially improve older adults' access to healthcare resources and support long-term …

ExerG: adapting an exergame training solution to the needs of older adults using focus group and expert interviews

N Ringgenberg, S Mildner, M Hapig… - Journal of …, 2022 - Springer
Background Exergames are playful technology-based exercise programs. They train
physical and cognitive functions to preserve independence in older adults (OAs) with …

Meaningful learning: motivations of older adults in serious games

JS Cardona, JA Lopez, FLG Vela, F Moreira - Universal Access in the …, 2023 - Springer
Social sustainability is the generation of significant behaviors through balanced levels of
education, learning and awareness so that the population has a good standard of living …

Evaluating difficulty adjustments in a VR exergame for younger and older adults: Transferabilities and differences

L Kruse, S Karaosmanoglu, S Rings… - Proceedings of the 2022 …, 2022 - dl.acm.org
Virtual reality (VR) exergames have the potential to train cognitive and physical abilities.
However, most of these spatial games are developed for younger users and do not consider …

Experiencing the body as play: Cultivating older adults' exergame experiences using embodied metaphors and multimodal feedback

Q Li, S Yang - Computers in Human Behavior, 2024 - Elsevier
Physical activity (PA) is promising in increasing active life for older adults, but its repetitive
and fatigue-inducing nature greatly harms older adults' motivation to participate. Recently …

Ping pong: An exergame for cognitive inhibition training

H Zhang, Z Shen, S Liu, D Yuan… - International Journal of …, 2021 - Taylor & Francis
Cognitive inhibition, a key constituent of healthy cognition, has been shown to be
susceptible to age-related cognitive declines. Research has shown that cognitive …

Adaptive Soft Switches: Co-Designing Fabric Adaptive Switches with Occupational Therapists for Children and Adolescents with Acquired Brain Injury

KA Cochrane, C Nguyen, Y Cao, NME Roestel… - Proceedings of the …, 2023 - dl.acm.org
Acquired brain injuries have many complexities, largely affecting motor and cognitive
functioning. Occupational therapists often use switches attached to electronics that activate …

Video games for positive aging: playfully engaging older adults

SB Godfrey, G Barresi - Internet of things for human-centered design …, 2022 - Springer
One of the biggest challenges in the near future will be finding strategies to promote positive
aging, that is, aging with a high quality of life with respect to both mental and physical health …

Gamification in mixed-reality exergames for older adult patients in a mobile immersive diagnostic center: a pilot study in the BewARe project

I Buchem, S Vorwerg, O Stamm… - … Conference of the …, 2021 - ieeexplore.ieee.org
This paper describes the gamification design of mixed-reality mini-exergames for older adult
patients with hypertension and reports on results from a pilot study with 22 older adult users …

Development and Evaluation of Embodied Metaphors for Exergame Design: Considering Older Adults' Bodily Experiences and Individual Perceptions

Q Li, S Yang - International Conference on Human-Computer …, 2024 - Springer
Exergames are suggested to improve older adults' adherence to physical activity (PA) and
thus greatly benefit their physical functions and well-being. Considering that older adults can …