A separate reality: An update on place illusion and plausibility in virtual reality
We review the concept of presence in virtual reality, normally thought of as the sense of
“being there” in the virtual world. We argued in a 2009 paper that presence consists of two …
“being there” in the virtual world. We argued in a 2009 paper that presence consists of two …
A survey of presence and related concepts
The presence construct, most commonly defined as the sense of “being there,” has driven
research and development of virtual environments (VEs) for decades. Despite that, there is …
research and development of virtual environments (VEs) for decades. Despite that, there is …
Virtual reality consumer experience escapes: preparing for the metaverse
Virtual Reality (VR) experience escapes allow individuals to spend hours on end in
immersive virtual environments and interact with content in a world that is providing shelter …
immersive virtual environments and interact with content in a world that is providing shelter …
Virtual reality metaverse system supplementing remote education methods: Based on aircraft maintenance simulation
H Lee, D Woo, S Yu - Applied Sciences, 2022 - mdpi.com
Due to the COVID-19 pandemic, there has been a shift from in-person to remote education,
with most students taking classes via video meetings. This change inhibits active class …
with most students taking classes via video meetings. This change inhibits active class …
A design methodology for affective Virtual Reality
In the era of 'metaverse', virtual environments are gaining popularity among new multimedia
contents and are also recognized as a valuable means to deliver emotional content. This is …
contents and are also recognized as a valuable means to deliver emotional content. This is …
Adding immersive virtual reality to a science lab simulation causes more presence but less learning
Virtual reality (VR) is predicted to create a paradigm shift in education and training, but there
is little empirical evidence of its educational value. The main objectives of this study were to …
is little empirical evidence of its educational value. The main objectives of this study were to …
Virtual reality, presence, and attitude change: Empirical evidence from tourism
The rapid development of virtual reality (VR) technology offers opportunities for a
widespread consumption of VR tourism content. It also presents challenges to better …
widespread consumption of VR tourism content. It also presents challenges to better …
Presence and immersion in virtual reality
MI Berkman, E Akan - Encyclopedia of computer graphics and games, 2024 - Springer
A game engine (Gregory 2018) is a software engine/framework mainly designed to develop
video games while providing built-in libraries, tools, and/or components for game …
video games while providing built-in libraries, tools, and/or components for game …
Using presence questionnaires in virtual reality
Virtual Reality (VR) is gaining increasing importance in science, education, and
entertainment. A fundamental characteristic of VR is creating presence, the experience …
entertainment. A fundamental characteristic of VR is creating presence, the experience …
Examining tourism consumers' attitudes and the role of sensory information in virtual reality experiences of a tourist destination
The purpose of this research is twofold: firstly, we aim to understand the role of virtual reality
(VR) in influencing tourism consumers' attitudes toward a tourist destination and, secondly …
(VR) in influencing tourism consumers' attitudes toward a tourist destination and, secondly …