[HTML][HTML] Design recommendations for XR-based motor rehabilitation exergames at home

EA Lorenz, A Bråten Støen, M Lie Fridheim… - Frontiers in Virtual …, 2024 - frontiersin.org
Introduction: Acquired brain injuries pose significant societal and individual challenges
worldwide. The adoption of XR technologies presents an opportunity to enhance current …

Design and evaluation of an exergame system to assist knee disorders patients' rehabilitation based on gesture interaction

G Wang, B Zhu, Y Fan, M Wu, X Wang, H Zhang… - … Information Science and …, 2022 - Springer
We designed a knee rehabilitation exercise game (Exergame) for home-based rehabilitation
of patients with knee disorders. The system includes three functional components: knee …

[HTML][HTML] The efficacy of virtual reality for upper limb rehabilitation in stroke patients: a systematic review and meta-analysis

M Soleimani, M Ghazisaeedi, S Heydari - BMC Medical Informatics and …, 2024 - Springer
Background Stroke frequently gives rise to incapacitating motor impairments in the upper
limb. Virtual reality (VR) rehabilitation has exhibited potential for augmenting upper extremity …

Virtual reality for motor and cognitive rehabilitation

A Darekar - Virtual Reality in Behavioral Neuroscience: New …, 2023 - Springer
Virtual Reality (VR) affords clinicians the ability to deliver safe, controlled, task-specific
customised interventions that are enjoyable, motivating and engaging. Elements of training …

Basis and Clinical Evidence of Virtual Reality-Based Rehabilitation of Sensorimotor Impairments After Stroke

GG Fluet, D Roy, R Llorens, S Bermúdez i Badia… - Neurorehabilitation …, 2022 - Springer
In the recent years, the use of virtual reality (VR) to enhance motor skills of persons with
activity and participation restriction due to disease or injury has become an important area of …

[HTML][HTML] Camera-Based monitoring of neck movements for cervical rehabilitation mobile applications

I Salinas-Bueno, MF Roig-Maimó, P Martínez-Bueso… - Sensors, 2021 - mdpi.com
Vision-based interfaces are used for monitoring human motion. In particular, camera-based
head-trackers interpret the movement of the user's head for interacting with devices. Neck …

Integration of virtual reality and augmented reality in physical rehabilitation: a state-of-the-art review

V Patil, J Narayan, K Sandhu, SK Dwivedy - Revolutions in Product Design …, 2022 - Springer
The idea of virtual reality (VR) and augmented reality (AR) is exploited, nowadays, in various
industrial sectors such as automotive, healthcare, retail, tourism, architecture, and education …

Self-perceived upper extremity motor function predicts health-related quality of life in chronic stroke survivors

H Pan, SSM Ng, TW Liu, SSL Lam… - Disability and …, 2024 - Taylor & Francis
Purpose To examine whether the Upper Extremity Functional Index (UEFI) score
independently contributes to the Stroke Impact Scale (SIS) score and quantified its relative …

[HTML][HTML] The NuroSleeve, a user-centered 3D printed hybrid orthosis for individuals with upper extremity impairment

M Khantan, M Avery, PT Aung, RM Zarin… - Journal of …, 2023 - Springer
Background Active upper extremity (UE) assistive devices have the potential to restore
independent functional movement in individuals with UE impairment due to neuromuscular …

Home-based telerehabilitation: A review of remote therapy frameworks

GF de Souza Miguel, AAR de Sá… - Research, Society and …, 2021 - rsdjournal.org
Remote therapy frameworks play the main role in home-based telerehabilitation. These
remote therapies are exergames that help in the physical and cognitive rehabilitation of the …