Basis and Clinical Evidence of Virtual Reality-Based Rehabilitation of Sensorimotor Impairments After Stroke

GG Fluet, D Roy, R Llorens, S Bermúdez i Badia… - Neurorehabilitation …, 2022 - Springer
In the recent years, the use of virtual reality (VR) to enhance motor skills of persons with
activity and participation restriction due to disease or injury has become an important area of …

Self-perceived upper extremity motor function predicts health-related quality of life in chronic stroke survivors

H Pan, SSM Ng, TW Liu, SSL Lam… - Disability and …, 2024 - Taylor & Francis
Purpose To examine whether the Upper Extremity Functional Index (UEFI) score
independently contributes to the Stroke Impact Scale (SIS) score and quantified its relative …

The Effect of Kinesio Taping Combined with Virtual-Reality-Based Upper Extremity Training on Upper Extremity Function and Self-Esteem in Stroke Patients

SW Yang, SR Ma, JB Choi - Healthcare, 2023 - mdpi.com
(1) Background: The purpose of this study is to investigate the effect of virtual-reality-based
hand motion training (VRT) in parallel with the Kinesio Taping (KT) technique on upper …

[HTML][HTML] The effect of virtual reality training on the daily participation of patients: a meta-analysis

B Chen, RQ Liang, RY Chen, F Xu - Complementary Therapies in Medicine, 2021 - Elsevier
Background Virtual reality (VR) training are regarded as promising new tools for
rehabilitation, but the effect on patients' daily participation is controversial. This study aimed …

Effect of different modalities of artificial intelligence rehabilitation techniques on patients with upper limb dysfunction after stroke—A network meta-analysis of …

Y Zhu, C Wang, J Li, L Zeng, P Zhang - Frontiers in Neurology, 2023 - frontiersin.org
Background This study aimed to observe the effects of six different types of AI rehabilitation
techniques (RR, IR, RT, RT+ VR, VR and BCI) on upper limb shoulder-elbow and wrist motor …

Post-stroke functional assessments based on rehabilitation games and their correlation with clinical scales: A scoping review

J Tannus, ELM Naves, Y Morere - Medical & Biological Engineering & …, 2024 - Springer
Considering that stroke is one of the main causes of adult impairment and the growing
interest in Virtual Reality (VR) as a potential assessment and treatment tool for the …

Bilateral transfer of performance between real and non-immersive virtual environments in post-stroke individuals: a cross-sectional study

DMS Mota, ÍAP Moraes, DCR Papa… - International Journal of …, 2023 - mdpi.com
(1) Background: Post-stroke presents motor function deficits, and one interesting possibility
for practicing skills is the concept of bilateral transfer. Additionally, there is evidence that the …

[HTML][HTML] Virtual reality-based bioreactor digital twin for operator training

M Hassan, G Montague, MZ Iqbal, J Fahey - Digital Chemical Engineering, 2024 - Elsevier
The use of immersive technologies and digital twins can enhance training and learning
outcomes in various domains. These technologies can reduce the cost and risk of training …

Experiences of Exergaming for Upper Extremity Exercises in People With Systemic Sclerosis

YT Chen, G Kruger, A Devine… - … Therapy Journal of …, 2023 - journals.sagepub.com
Impaired upper extremity (UE) function has limited activities of daily living in people with
systemic sclerosis (SSc). Exergaming, a combination of gaming and exercises, could be a …

Research on the usability of hand motor function training based on VR system

Y Gao, Y Zhai, M Hao, L Wang… - 2021 IEEE International …, 2021 - ieeexplore.ieee.org
Virtual reality technology can provide immersive experiences to facilitate limb motor training,
including visual, auditory, and force touching, etc. In this paper, we develop a VR-based …