Efficacy Comparison of Augmented Reality and Virtual Reality-based Games for Post-Stroke Rehabilitation: A Systematic Literature Review
DW Wicaksono - 2023 9th International HCI and UX …, 2023 - ieeexplore.ieee.org
The usage of Augmented Reality (AR) and Virtual Reality (VR) games is seen to have the
potential to deliver considerable advantages for post-stroke rehabilitation since it can …
potential to deliver considerable advantages for post-stroke rehabilitation since it can …
A Review on digital medicine and its implications in drug development process
A Vyas, T Bhargava, S Saraf, V Jain… - Asian Journal of …, 2023 - indianjournals.com
A field known as" digital medicine" is focused with using technology as aid for assessment
and involvement in the interest of better public health. Digital medical solutions are built on …
and involvement in the interest of better public health. Digital medical solutions are built on …
[HTML][HTML] Changes in kinesiostabilogram parameters and movement speed of stroke patients while increasing their physical activity due to the use of biofeedback …
V Zaborova, A Fesyun, K Gurevich… - European Journal of …, 2021 - ncbi.nlm.nih.gov
Balance disorders are complications of stroke survivors. Aim of this study was the establish
effectiveness of the biofeedback approach. In this intervention study 245 patients with early …
effectiveness of the biofeedback approach. In this intervention study 245 patients with early …
Effects of adding interactive videogames to conventional rehabilitation program on radiological progression and upper extremity motor function in patients with …
H Cinakli, A Yetisgin, D Sen Dokumaci… - Somatosensory & Motor …, 2023 - Taylor & Francis
Objectives To investigate the effects of adding interactive videogames to conventional
rehabilitation programmes on radiological progression and upper extremity functional status …
rehabilitation programmes on radiological progression and upper extremity functional status …
Therapeutic Benefits of Xbox Kinect Training on Upper Limb Motor Function in Chronic Stroke Patients
AQ Ul, S Khan, S Ishtiaq, A Alsaied… - 2022 8th International …, 2022 - ieeexplore.ieee.org
Objective: The use Xbox Kinect in stroke rehabilitation is recently increased due to its
therapeutic effects. The current study aims to investigate the effect of Xbox based Kinect …
therapeutic effects. The current study aims to investigate the effect of Xbox based Kinect …
“Free to Fly”: Development and evaluation of a novel exergame with a low-cost 3D tracking method for post-stroke rehabilitation
JT Souza - 2021 - repositorio.ufu.br
Stroke is one of the main causes of long-term disability worldwide. Conventional upper limb
physiotherapy programs can be tedious, expensive and require physical transportation …
physiotherapy programs can be tedious, expensive and require physical transportation …
[HTML][HTML] Comprehensive Evaluation of Fundamental Motor Skills: Insights From the Test of Gross Motor Development-3
J Suresh, S Subash - Cureus, 2023 - ncbi.nlm.nih.gov
Background: A comprehensive evaluation of basic motor abilities is provided by the Test of
Gross Motor Development-3 (TGMD-3), which assesses 13 basic motor skills. These skills …
Gross Motor Development-3 (TGMD-3), which assesses 13 basic motor skills. These skills …
Egzersiz uygulamalarında güncel yaklaşımlar ve kanıtlar
Ç Günday, AZ Alpözgen - Sağlık Profesyonelleri Araştırma Dergisi, 2021 - dergipark.org.tr
Günümüzde gelişen bilgi birikimi ve teknolojiyle fizyoterapi alanında farklı egzersiz
uygulamaları ve fiziksel aktivite önerileri kullanılmaya başlanmıştır. Bu derlemede …
uygulamaları ve fiziksel aktivite önerileri kullanılmaya başlanmıştır. Bu derlemede …
An intelligent motor assessment method utilizing a bi-lateral virtual-reality task for stroke rehabilitation on upper extremity
Virtual reality (VR) has been widely adopted by therapists to provide rich motor training
tasks. Time series data of motion trajectory accompanied with the interaction of VR system …
tasks. Time series data of motion trajectory accompanied with the interaction of VR system …
Puzzling Patterns: Assessing Neck Range of Motion Using a Mobile Puzzle Exergame
Cervical range of motion (ROM) is a crucial aspect of assessment following a neck injury
and prior to cervical rehabilitation. We explored using an exergame with a head-tracker to …
and prior to cervical rehabilitation. We explored using an exergame with a head-tracker to …