Efficacy Comparison of Augmented Reality and Virtual Reality-based Games for Post-Stroke Rehabilitation: A Systematic Literature Review

DW Wicaksono - 2023 9th International HCI and UX …, 2023 - ieeexplore.ieee.org
The usage of Augmented Reality (AR) and Virtual Reality (VR) games is seen to have the
potential to deliver considerable advantages for post-stroke rehabilitation since it can …

A Review on digital medicine and its implications in drug development process

A Vyas, T Bhargava, S Saraf, V Jain… - Asian Journal of …, 2023 - indianjournals.com
A field known as" digital medicine" is focused with using technology as aid for assessment
and involvement in the interest of better public health. Digital medical solutions are built on …

[HTML][HTML] Changes in kinesiostabilogram parameters and movement speed of stroke patients while increasing their physical activity due to the use of biofeedback …

V Zaborova, A Fesyun, K Gurevich… - European Journal of …, 2021 - ncbi.nlm.nih.gov
Balance disorders are complications of stroke survivors. Aim of this study was the establish
effectiveness of the biofeedback approach. In this intervention study 245 patients with early …

Effects of adding interactive videogames to conventional rehabilitation program on radiological progression and upper extremity motor function in patients with …

H Cinakli, A Yetisgin, D Sen Dokumaci… - Somatosensory & Motor …, 2023 - Taylor & Francis
Objectives To investigate the effects of adding interactive videogames to conventional
rehabilitation programmes on radiological progression and upper extremity functional status …

Therapeutic Benefits of Xbox Kinect Training on Upper Limb Motor Function in Chronic Stroke Patients

AQ Ul, S Khan, S Ishtiaq, A Alsaied… - 2022 8th International …, 2022 - ieeexplore.ieee.org
Objective: The use Xbox Kinect in stroke rehabilitation is recently increased due to its
therapeutic effects. The current study aims to investigate the effect of Xbox based Kinect …

“Free to Fly”: Development and evaluation of a novel exergame with a low-cost 3D tracking method for post-stroke rehabilitation

JT Souza - 2021 - repositorio.ufu.br
Stroke is one of the main causes of long-term disability worldwide. Conventional upper limb
physiotherapy programs can be tedious, expensive and require physical transportation …

[HTML][HTML] Comprehensive Evaluation of Fundamental Motor Skills: Insights From the Test of Gross Motor Development-3

J Suresh, S Subash - Cureus, 2023 - ncbi.nlm.nih.gov
Background: A comprehensive evaluation of basic motor abilities is provided by the Test of
Gross Motor Development-3 (TGMD-3), which assesses 13 basic motor skills. These skills …

Egzersiz uygulamalarında güncel yaklaşımlar ve kanıtlar

Ç Günday, AZ Alpözgen - Sağlık Profesyonelleri Araştırma Dergisi, 2021 - dergipark.org.tr
Günümüzde gelişen bilgi birikimi ve teknolojiyle fizyoterapi alanında farklı egzersiz
uygulamaları ve fiziksel aktivite önerileri kullanılmaya başlanmıştır. Bu derlemede …

An intelligent motor assessment method utilizing a bi-lateral virtual-reality task for stroke rehabilitation on upper extremity

CR Chung, MC Su, SH Lee, EHK Wu… - IEEE Journal of …, 2022 - ieeexplore.ieee.org
Virtual reality (VR) has been widely adopted by therapists to provide rich motor training
tasks. Time series data of motion trajectory accompanied with the interaction of VR system …

Puzzling Patterns: Assessing Neck Range of Motion Using a Mobile Puzzle Exergame

MF Roig-Maimó, J Varona, R Mas-Sansó… - Proceedings of the …, 2024 - dl.acm.org
Cervical range of motion (ROM) is a crucial aspect of assessment following a neck injury
and prior to cervical rehabilitation. We explored using an exergame with a head-tracker to …