Recovering 3d human mesh from monocular images: A survey
Estimating human pose and shape from monocular images is a long-standing problem in
computer vision. Since the release of statistical body models, 3D human mesh recovery has …
computer vision. Since the release of statistical body models, 3D human mesh recovery has …
Gaussianavatar: Towards realistic human avatar modeling from a single video via animatable 3d gaussians
We present GaussianAvatar an efficient approach to creating realistic human avatars with
dynamic 3D appearances from a single video. We start by introducing animatable 3D …
dynamic 3D appearances from a single video. We start by introducing animatable 3D …
Animatable gaussians: Learning pose-dependent gaussian maps for high-fidelity human avatar modeling
Modeling animatable human avatars from RGB videos is a long-standing and challenging
problem. Recent works usually adopt MLP-based neural radiance fields (NeRF) to represent …
problem. Recent works usually adopt MLP-based neural radiance fields (NeRF) to represent …
Effective whole-body pose estimation with two-stages distillation
Whole-body pose estimation localizes the human body, hand, face, and foot keypoints in an
image. This task is challenging due to multi-scale body parts, fine-grained localization for …
image. This task is challenging due to multi-scale body parts, fine-grained localization for …
Tada! text to animatable digital avatars
We introduce TADA, a simple-yet-effective approach that takes textual descriptions and
produces expressive 3D avatars with high-quality geometry and lifelike textures, that can be …
produces expressive 3D avatars with high-quality geometry and lifelike textures, that can be …
Ash: Animatable gaussian splats for efficient and photoreal human rendering
H Pang, H Zhu, A Kortylewski… - Proceedings of the …, 2024 - openaccess.thecvf.com
Real-time rendering of photorealistic and controllable human avatars stands as a
cornerstone in Computer Vision and Graphics. While recent advances in neural implicit …
cornerstone in Computer Vision and Graphics. While recent advances in neural implicit …
Human gaussian splatting: Real-time rendering of animatable avatars
This work addresses the problem of real-time rendering of photorealistic human body
avatars learned from multi-view videos. While the classical approaches to model and render …
avatars learned from multi-view videos. While the classical approaches to model and render …
Gavatar: Animatable 3d gaussian avatars with implicit mesh learning
Y Yuan, X Li, Y Huang, S De Mello… - Proceedings of the …, 2024 - openaccess.thecvf.com
Gaussian splatting has emerged as a powerful 3D representation that harnesses the
advantages of both explicit (mesh) and implicit (NeRF) 3D representations. In this paper we …
advantages of both explicit (mesh) and implicit (NeRF) 3D representations. In this paper we …
Avatarverse: High-quality & stable 3d avatar creation from text and pose
Creating expressive, diverse and high-quality 3D avatars from highly customized text
descriptions and pose guidance is a challenging task, due to the intricacy of modeling and …
descriptions and pose guidance is a challenging task, due to the intricacy of modeling and …
Splattingavatar: Realistic real-time human avatars with mesh-embedded gaussian splatting
We present SplattingAvatar a hybrid 3D representation of photorealistic human avatars with
Gaussian Splatting embedded on a triangle mesh which renders over 300 FPS on a modern …
Gaussian Splatting embedded on a triangle mesh which renders over 300 FPS on a modern …