Recovering 3d human mesh from monocular images: A survey

Y Tian, H Zhang, Y Liu, L Wang - IEEE transactions on pattern …, 2023 - ieeexplore.ieee.org
Estimating human pose and shape from monocular images is a long-standing problem in
computer vision. Since the release of statistical body models, 3D human mesh recovery has …

Gaussianavatar: Towards realistic human avatar modeling from a single video via animatable 3d gaussians

L Hu, H Zhang, Y Zhang, B Zhou… - Proceedings of the …, 2024 - openaccess.thecvf.com
We present GaussianAvatar an efficient approach to creating realistic human avatars with
dynamic 3D appearances from a single video. We start by introducing animatable 3D …

Animatable gaussians: Learning pose-dependent gaussian maps for high-fidelity human avatar modeling

Z Li, Z Zheng, L Wang, Y Liu - Proceedings of the IEEE/CVF …, 2024 - openaccess.thecvf.com
Modeling animatable human avatars from RGB videos is a long-standing and challenging
problem. Recent works usually adopt MLP-based neural radiance fields (NeRF) to represent …

Effective whole-body pose estimation with two-stages distillation

Z Yang, A Zeng, C Yuan, Y Li - Proceedings of the IEEE …, 2023 - openaccess.thecvf.com
Whole-body pose estimation localizes the human body, hand, face, and foot keypoints in an
image. This task is challenging due to multi-scale body parts, fine-grained localization for …

Tada! text to animatable digital avatars

T Liao, H Yi, Y Xiu, J Tang, Y Huang… - … Conference on 3D …, 2024 - ieeexplore.ieee.org
We introduce TADA, a simple-yet-effective approach that takes textual descriptions and
produces expressive 3D avatars with high-quality geometry and lifelike textures, that can be …

Ash: Animatable gaussian splats for efficient and photoreal human rendering

H Pang, H Zhu, A Kortylewski… - Proceedings of the …, 2024 - openaccess.thecvf.com
Real-time rendering of photorealistic and controllable human avatars stands as a
cornerstone in Computer Vision and Graphics. While recent advances in neural implicit …

Human gaussian splatting: Real-time rendering of animatable avatars

A Moreau, J Song, H Dhamo, R Shaw… - Proceedings of the …, 2024 - openaccess.thecvf.com
This work addresses the problem of real-time rendering of photorealistic human body
avatars learned from multi-view videos. While the classical approaches to model and render …

Gavatar: Animatable 3d gaussian avatars with implicit mesh learning

Y Yuan, X Li, Y Huang, S De Mello… - Proceedings of the …, 2024 - openaccess.thecvf.com
Gaussian splatting has emerged as a powerful 3D representation that harnesses the
advantages of both explicit (mesh) and implicit (NeRF) 3D representations. In this paper we …

Avatarverse: High-quality & stable 3d avatar creation from text and pose

H Zhang, B Chen, H Yang, L Qu, X Wang… - Proceedings of the …, 2024 - ojs.aaai.org
Creating expressive, diverse and high-quality 3D avatars from highly customized text
descriptions and pose guidance is a challenging task, due to the intricacy of modeling and …

Splattingavatar: Realistic real-time human avatars with mesh-embedded gaussian splatting

Z Shao, Z Wang, Z Li, D Wang, X Lin… - Proceedings of the …, 2024 - openaccess.thecvf.com
We present SplattingAvatar a hybrid 3D representation of photorealistic human avatars with
Gaussian Splatting embedded on a triangle mesh which renders over 300 FPS on a modern …