[图书][B] Information visualization: perception for design

C Ware - 2019 - books.google.com
Information Visualization: Perception for Design, Fourth Edition explores the art and science
of why we see objects the way we do. Based on the science of perception and vision, the …

Perceptual issues in augmented reality

D Drascic, P Milgram - … displays and virtual reality systems III, 1996 - spiedigitallibrary.org
Between the extremes of real life and Virtual Reality lies the spectrum of Mixed Reality, in
which views of the real world are combined in some proportion with views of a virtual …

Perceptual calibration for immersive display environments

K Ponto, M Gleicher, RG Radwin… - IEEE transactions on …, 2013 - ieeexplore.ieee.org
The perception of objects, depth, and distance has been repeatedly shown to be divergent
between virtual and physical environments. We hypothesize that many of these …

[图书][B] The adaptive effects of virtual interfaces: vestibulo-ocular reflex and simulator sickness

MH Draper - 1998 - search.proquest.com
Current virtual interfaces imperfectly simulate the motion dynamics of the real world.
Conflicting visual and vestibular cues of self-motion are believed to result in vestibulo-ocular …

[图书][B] The effect of varying latency in a head-mounted display on task performance and motion sickness

ML Wilson - 2016 - search.proquest.com
The purpose of this study was to determine how latency in a head-mounted display affects
human performance. Virtual environments are used frequently for training, however …

Task performance in a head-mounted display: The impacts of varying latency

ML Wilson, SC Beadle, AJ Kinsella, RS Mattfeld… - Displays, 2020 - Elsevier
The purpose of this study was to determine how latency in a head-mounted display (HMD)
affects human performance. Virtual environments (VEs) are used frequently for training …

Wearable phased arrays for sound localization and enhancement

S Basu, S Schwartz, A Pentland - Digest of Papers. Fourth …, 2000 - ieeexplore.ieee.org
We present the idea of a flexible phased array of microphones for wearable computers. We
show how such an array can be used for both source localization and signal enhancement …

An experimental comparison of three methods for collision handling in virtual environments

J Jacobson, M Lewis - Proceedings of the Human Factors …, 1997 - journals.sagepub.com
This study compares three common strategies for handling collisions between the user's
virtual body and other objects in a cluttered virtual environment. Test subjects sought …

[PDF][PDF] ls linear displacement information orangular displacement information used during 嵩adaptation of pointing responses to an optically mZ image?

AB Bautista - academia.edu
ABSTRACT IS LINEAR DISPLACEMENT INFORMATION ORANGULAR DISPLACEMENT
INFORMATION USED DURING THE ADAPTATION OF POINTING RESPONSES TO AN …

Influence of visual prism adaptation on auditory space representation

K Pochopien, M Fahle - i-Perception, 2017 - journals.sagepub.com
Prisms shifting the visual input sideways produce a mismatch between the visual versus felt
position of one's hand. Prism adaptation eliminates this mismatch, realigning hand …