[HTML][HTML] A short intervention followed by an interactive e-learning module to motivate medical students to enlist as first responders: protocol for a prospective …

L Suppan, T Herren, V Taramarcaz… - JMIR research …, 2020 - researchprotocols.org
Background: In Geneva, Switzerland, basic life support (BLS) maneuvers are provided in
only 40% of out-of-hospital cardiac arrests (OHCAs) cases. As OHCA outcomes are …

[PDF][PDF] Initial Development of" Infection Defender": A Children's Educational Game for Pandemic Prevention Measurements.

IA Nikolov, CB Madsen - Visigrapp (1: Grapp), 2021 - pdfs.semanticscholar.org
Using serious games to communicate and teach complex topics to children and
adolescence has gained a lot of popularity, especially in the medical fields. The spread of …

Pivoting Continuing Professional Development During the COVID-19 Pandemic: A Narrative Scoping Review of Adaptations and Innovations

S Soklaridis, M Chowdhury, MG Turco… - Journal of Continuing …, 2022 - journals.lww.com
Methods: The objectives of the narrative review were to answer the following questions:(1)
what types of adaptations to CPD innovations are described? and (2) what may shape future …

ANALYSIS OF STEM-CP-BASED DIGITAL MODULE DEVELOPMENT IN FLIPPED LEARNING TO IMPROVE THE INDEPENDENT LEARNING OF ELEMENTARY …

AU Akmal, AK Kenedi, Y Erita - Proceedings of The …, 2023 - eproceeding.undwi.ac.id
This research is motivated by the development of STEM-based digital modules for
elementary school teacher education students that are suitable for use in increasing …

A guided interactive simulation as a tool to teach the classical approach of monoclonal antibody (MAb) production to undergraduate immunology students

M Costabile, J Turkanovic - Journal of Biological Education, 2024 - Taylor & Francis
The method for producing monoclonal antibodies (MAbs) was first published in 1975. MAbs
have revolutionised research, diagnosis, and disease treatment approaches. While students …

Students' Perceptions of an In-house Developed Multiplayer Online Role-playing Serious Game for Learning of 21st Century Skills–a Cross Sectional Study

KYL Yap, SIBH Tan, KZ Yap - International Journal of Digital …, 2021 - journals.lww.com
Background: An in-house serious game was developed to train pharmacy students in 21 st
century skills. Players work collaboratively in a “choose-your-own-adventure” format to find a …

A Development of Online Gamification for Adolescents Social Entrepreneurship Education

SJI Park, EH Heo, J In, M Hong - Journal of Korea Game Society, 2021 - koreascience.kr
The purpose of this study is to develop online gamification contents to prove the social
entrepreneurship of adolescents and verify the effectiveness. To implement the Agzak class …

청소년사회적기업가정신교육을위한온라인게이미피케이션개발

박성진, 허은혜, 인재현, 홍미지 - 한국게임학회논문지, 2021 - dbpia.co.kr
본 연구는 청소년의 사회적 기업가정신 교육을 위한 온라인 게이미피케이션 콘텐츠를
개발하고, 효과성을 검증하는 것이 목적이다. 연구 진행을 위해 청소년 사회문제 해결 교육 …

[PDF][PDF] A serious game about Covid-19: design and evaluation study

F Bouroumane, M Abarkan - Int J Inf & Commun Technol, 2023 - researchgate.net
As many countries experience the emergence of new waves of Covid-19, many
governments around the world have reminded their citizens of the need for an engaging …

Metodologias ativas na educação a distância: uma revisão sistemática da literatura

KFS Miranda, LR Machado, PA Behar - … . Londrina, PR. Vol. 24, n. 2 …, 2023 - lume.ufrgs.br
A aprendizagem na Educação a Distância deve ocorrer de forma a engajar os estudantes
proporcionando protagonismo na construção do conhecimento, para isso os professores …