A systematic literature review on serious games evaluation: An application to software project management

A Calderón, M Ruiz - Computers & Education, 2015 - Elsevier
Training that future practitioners receive in software project management is a topic of great
importance. The objective of this systematic literature review is to summarize the current …

Boosting entrepreneurial intention of university students: Is a serious business game the key?

C Pérez-Pérez, T González-Torres… - … International Journal of …, 2021 - Elsevier
Why do politicians and academics want to encourage the creation of new companies? Why
are numerous reports and journals filled with analyses of environmental conditions or …

Evaluating the educational effectiveness of simulation games: A value generation model

A Ranchhod, C Gurău, E Loukis, R Trivedi - Information Sciences, 2014 - Elsevier
This article investigates the relationships between various types of educational value
generated by the Markstrat simulation game. Considering several theoretical models of …

Active learning, cooperative active learning, and passive learning methods in an accounting information systems course

J Riley, K Ward - Issues in Accounting Education, 2017 - publications.aaahq.org
We report the results of a study to examine the effectiveness of active versus passive
learning methods in the accounting information systems area. Two groups of students …

Evaluating the impact of serious games: the effect of gaming on entrepreneurial intent

R Newbery, J Lean, J Moizer - Information Technology & People, 2016 - emerald.com
Purpose Serious games are playing an increasingly significant role across a range of
educational contexts. Business focused serious games can provide students with an …

Cultural influences moderating learners' adoption of serious 3D games for managerial learning

H Siala, E Kutsch, S Jagger - Information Technology & People, 2020 - emerald.com
Purpose The purpose of this paper is to investigate whether learners from different cultures
adopt a serious 3D game to facilitate the learning of transferable managerial skills (ethics) …

An evaluation of an integrated case study and business simulation to develop professional skills in South African accountancy students

N Van der Merwe - 2013 - repository.nwu.ac.za
One of the most debated topics in extant accounting education literature is that of
professional skills. It appears that many universities are failing to sufficiently equip their …

Why students should be taught differently: learner characteristics, learning styles and simulation performance

B Kulkarni, R Banerjee… - Simulation & …, 2022 - journals.sagepub.com
Background Business simulation as an instructional tool helps in developing integrative
thinking and decision making skills. It is being taught to audiences who differ considerably in …

Using login data to monitor student involvement in a business simulation game

MJ Zhang - The International Journal of Management Education, 2015 - Elsevier
While student involvement in business simulation games is critical to student learning and
performance in the games, monitoring student involvement levels in the simulation activities …

Predictive Factors for Difficulty in Simulation Methodology in Teacher Education

ML Angelini, R Diamanti… - Simulation & …, 2024 - journals.sagepub.com
Background Simulation methodology in teacher education offers a wide range of practice
opportunities in a controlled environment. However, even though not much has been written …