Cross-validation of a classification method applied in a database of sEMG contractions collected in a body interaction videogame

MFM Vega, OA Henao - Journal of Physics: Conference Series, 2019 - iopscience.iop.org
Abstract paper presents the evaluation and cross-validation of four pattern recognition
classifiers, with the objective of finding the best one for classify surface electromyography …

Feasibility Assessment of Muscle Force Estimation Using the Myo Armband During Arm Curl Training

M Zelaia Amilibia, G Hadjadje, C Cortés… - Converging Clinical and …, 2022 - Springer
As the life expectancy is increasing, the preservation of the autonomy and quality of life of
the elderly is becoming a critical socio-economic issue. To prevent conditions such as the …

[PDF][PDF] FATIGUE-AWARE GAMING SYSTEM FOR MOTOR REHABILITATION USING BIOCYBERNETIC LOOPS

MFM Vega - repositorio.utp.edu.co
Physical rehabilitation therapies are mechanisms of physical recovery used to improve
people's motor skills after an injury, an accident, or while suffering a motor disease. The …

[PDF][PDF] " Etude de l'interaction gestuelle entre un utilisateur et son environnement domestique par élicitation.

L Goffart, J Vanderdonckt - dial.uclouvain.be
Ce mémoire a pour objectif de déterminer les gestes les plus acceptés par les utilisateurs
pour contrôler leur environnement. Interagir avec divers appareils du quotidien simplement …

Fatigue-Aware gaming system for motor rehabilitation using biocybernetic loops.

MÍF Montoya Vega - 2019 - repositorio.utp.edu.co
Esta tesis tiene como objetivo proponer una terapia de rehabilitación complementaria
basada en paradigmas de interacción humano-computadora (HCI) que exploran i) Técnicas …

[HTML][HTML] Методы анализа электромиограммы руки

РЮ Будко, НН Чернов, НА Будко - Известия высших учебных …, 2019 - cyberleninka.ru
Сравнивается эффективность алгоритмов сверточной нейронной сети (СНС) и
радиальной базисной функции (РБФ) при обработке полученных на протяжении …