[HTML][HTML] Virtual reality affordances for oral communication in English as a second language classroom: A literature review
A Yudintseva - Computers & Education: X Reality, 2023 - Elsevier
This paper reviews 34 studies related to oral communication in English as a Second
Language through Virtual Reality published from 2015 to 2022. Overall, Virtual Reality …
Language through Virtual Reality published from 2015 to 2022. Overall, Virtual Reality …
Virtual worlds in education-A systematic literature review
H Rinn, B Khosrawi-Rad, L Grogorick… - 2023 - aisel.aisnet.org
Virtual worlds (VWs) are no novum in higher education but regain interest through COVID-
19 restrictions, emerging technologies, and the metaverse hype. Therefore, we conduct a …
19 restrictions, emerging technologies, and the metaverse hype. Therefore, we conduct a …
Virtual reality in museums: does it promote visitor enjoyment and learning?
Museums have shown keen interest in providing XR experiences, in particular, augmented
reality (AR) and virtual reality (VR), as part of their exhibitions. However, little is known about …
reality (AR) and virtual reality (VR), as part of their exhibitions. However, little is known about …
[HTML][HTML] Perceived usefulness of, engagement with, and effectiveness of virtual reality environments in learning industrial operations: the moderating role of openness …
EY Wong, RT Hui, H Kong - Virtual Reality, 2023 - Springer
The development of virtual reality (VR) in enhancing the effectiveness of the learning
process, with its interactive, immersive, and intuitive pedagogical environment, has become …
process, with its interactive, immersive, and intuitive pedagogical environment, has become …
The investigation of mobile virtual reality application instructional content in geography education: Academic achievement, presence, and student interaction
D Ozdemir, F Ozturk - International Journal of Human–Computer …, 2022 - Taylor & Francis
In this study, we created an interactive Virtual Reality (VR) instructional application for
geography education. The sample consisted of 9th grade students as 20 students in the …
geography education. The sample consisted of 9th grade students as 20 students in the …
An exploratory study on practising listening comprehension skills in high‐immersion virtual reality
Y Ye, R Kaplan‐Rakowski - British Journal of Educational …, 2024 - Wiley Online Library
Holding learners' attention is challenging, especially when they are asked to listen to long
passages. High‐immersion virtual reality (VR) can immerse learners in listening tasks, even …
passages. High‐immersion virtual reality (VR) can immerse learners in listening tasks, even …
Research on the impact of the learning activity supported by 360-degree video and translation technologies on cross-cultural knowledge and attitudes development
R Shadiev, X Wang, X Chen, E Gayevskaya… - Education and …, 2024 - Springer
Recent evidence suggests that not many studies on technology-supported cross-cultural
learning considered creating authentic, immersive learning environments and addressing …
learning considered creating authentic, immersive learning environments and addressing …
Exploring intuitive visuo-tactile interaction design for culture education: A Chinese-chess-based case study
Q Yuan, K Chen, Q Yang, Z Pan, J Xu… - International Journal of …, 2024 - Taylor & Francis
Gamified and immersive educational interventions have proven to be powerful motivators to
encourage participation in unattractive activities, and human–computer interaction (HCI) is …
encourage participation in unattractive activities, and human–computer interaction (HCI) is …
The felt realism of “unreal” environments: testing a dual awareness model of subjective realism
L Christophers, P Mulvaney… - International Journal of …, 2024 - Taylor & Francis
In this paper, we empirically investigate VR users' subjective experiences of realism. We
conceptualise two operationally distinct processes: a top-down critical evaluation of realism …
conceptualise two operationally distinct processes: a top-down critical evaluation of realism …
A virtual reality-based collaborative argument mapping approach in the EFL classroom
In language learning, it is important to foster students' computational thinking and improve
their skills of building arguments and dialectical structure, teamwork, and decision accuracy …
their skills of building arguments and dialectical structure, teamwork, and decision accuracy …