Multimodality in VR: A survey

D Martin, S Malpica, D Gutierrez, B Masia… - ACM Computing …, 2022 - dl.acm.org
Virtual reality (VR) is rapidly growing, with the potential to change the way we create and
consume content. In VR, users integrate multimodal sensory information they receive to …

Social interaction with agents and avatars in immersive virtual environments: A survey

C Kyrlitsias, D Michael-Grigoriou - Frontiers in Virtual Reality, 2022 - frontiersin.org
Immersive virtual reality technologies are used in a wide range of fields such as training,
education, health, and research. Many of these applications include virtual humans that are …

Exploring teacher immediacy-(non) dependency in the tutored augmented reality game-assisted flipped classrooms of English for medical purposes comprehension …

T Teo, S Khazaie, A Derakhshan - Computers & Education, 2022 - Elsevier
Recently, the new-generation-of-game-assisted practicums have been widely utilized in
college language education to reduce the teacher-student psychological distance and …

[PDF][PDF] Society 5.0 and social development

CM Ferreira, S Serpa - Management and Organizational Studies, 2018 - academia.edu
In this working paper we intended to address the emergence of what, potentially, will be a
central concept in the very near future, Society 5.0 and that arises politically in (with) …

Human augmentation: Past, present and future

R Raisamo, I Rakkolainen, P Majaranta… - International Journal of …, 2019 - Elsevier
Human augmentation is a field of research that aims to enhance human abilities through
medicine or technology. This has historically been achieved by consuming chemical …

Application of virtual reality teaching method and artificial intelligence technology in digital media art creation

Y Gong - Ecological Informatics, 2021 - Elsevier
With the progress and innovation of science and technology, virtual reality technology
emerges as the times require, and its application in digital media art creation is more and …

Exploring differences in student learning and behavior between real-life and virtual reality chemistry laboratories

E Hu-Au, S Okita - Journal of Science Education and Technology, 2021 - Springer
Recent global events and educational trends have led schools to heavily rely on digital
media to educate their students. Science classes, in particular, stand to lose substantial …

A framework for gamification in the metaverse era: How designers envision gameful experience

NJ Thomas, R Baral, OS Crocco, S Mohanan - … Forecasting and Social …, 2023 - Elsevier
Gamification uses principles extracted from games to elicit a unique game-like experience
for users in various settings, including learning, healthcare, and business. The 'gameful …

Immersive virtual environments for occupant comfort and adaptive behavior research–A comprehensive review of tools and applications

H Alamirah, M Schweiker, E Azar - Building and Environment, 2022 - Elsevier
Immersive virtual reality (IVR) is a promising technology increasingly applied to various
research fields, including building science and occupant comfort research. Using immersive …

Immersive interactive technologies for positive change: a scoping review and design considerations

A Kitson, M Prpa, BE Riecke - Frontiers in psychology, 2018 - frontiersin.org
Practices such as mindfulness, introspection, and self-reflection are known to have positive
short and long-term effects on health and well-being. However, in today's modern, fast …