Advantages of virtual reality in the rehabilitation of balance and gait: systematic review

D Cano Porras, P Siemonsma, R Inzelberg, G Zeilig… - Neurology, 2018 - AAN Enterprises
Background Virtual reality (VR) has emerged as a therapeutic tool facilitating motor learning
for balance and gait rehabilitation. The evidence, however, has not yet resulted in …

Virtual reality for stroke rehabilitation

KE Laver, B Lange, S George… - Cochrane database …, 2017 - cochranelibrary.com
Background Virtual reality and interactive video gaming have emerged as recent treatment
approaches in stroke rehabilitation with commercial gaming consoles in particular, being …

[PDF][PDF] National clinical guideline for stroke

ISW Party - 2012 - askdoris.org
This is the fourth edition of the UK National clinical guideline for stroke. It is an integral part
of the broader goal of the Intercollegiate Stroke Working Party to improve the care of people …

Effectiveness, usability, and cost-benefit of a virtual reality–based telerehabilitation program for balance recovery after stroke: A randomized controlled trial

R Lloréns, E Noé, C Colomer, M Alcañiz - Archives of physical medicine …, 2015 - Elsevier
Objectives First, to evaluate the clinical effectiveness of a virtual reality (VR)–based
telerehabilitation program in the balance recovery of individuals with hemiparesis after …

The use of commercial video games in rehabilitation: a systematic review

B Bonnechère, B Jansen, L Omelina… - International journal of …, 2016 - journals.lww.com
The aim of this paper was to investigate the effect of commercial video games (VGs) in
physical rehabilitation of motor functions. Several databases were screened (Medline, SAGE …

Effects of 8 weeks of balance training, virtual reality training, and combined exercise on lower limb muscle strength, balance, and functional mobility among older men …

H Sadeghi, DA Jehu, A Daneshjoo, E Shakoor… - Sports …, 2021 - journals.sagepub.com
Background: Poor muscle strength, balance, and functional mobility have predicted falls in
older adults. Fall prevention guidelines recommend highly challenging balance training …

The use of virtual reality for balance among individuals with chronic stroke: a systematic review and meta-analysis

J Iruthayarajah, A McIntyre, A Cotoi… - Topics in stroke …, 2017 - Taylor & Francis
Background: Virtual reality (VR) is becoming a popular alternative to traditional upper and
lower limb rehabilitation following a stroke. Objective: To conduct a systematic review and …

Effects of exercise therapy on balance capacity in chronic stroke: systematic review and meta-analysis

HJR van Duijnhoven, A Heeren, MAM Peters… - Stroke, 2016 - Am Heart Assoc
Background and Purpose—The purpose of this systematic review and meta-analysis was to
investigate the effects of exercise training on balance capacity in people in the chronic …

Effect of virtual reality training on balance and gait ability in patients with stroke: systematic review and meta-analysis

IJM De Rooij, IGL Van De Port, JWG Meijer - Physical therapy, 2016 - academic.oup.com
Background Virtual reality (VR) training is considered to be a promising novel therapy for
balance and gait recovery in patients with stroke. Purpose The aim of this study was to …

Biofeedback for post-stroke gait retraining: a review of current evidence and future research directions in the context of emerging technologies

J Spencer, SL Wolf, TM Kesar - Frontiers in Neurology, 2021 - frontiersin.org
Real-time gait biofeedback is a promising rehabilitation strategy for improving
biomechanical deficits in walking patterns of post-stroke individuals. Because wearable …