Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape

S Karaosmanoglu, S Cmentowski, LE Nacke… - Proceedings of the CHI …, 2024 - dl.acm.org
Many people struggle to exercise regularly, raising the risk of serious health-related issues.
Extended reality (XR) exergames address these hurdles by combining physical exercises …

[HTML][HTML] Examining and Comparing the Energy Expenditure of Two Modes of a Virtual Reality Fitness Game (Supernatural): Indirect Calorimetry Study

TV Craig, RE Rhodes, W Sui - JMIR Serious Games, 2024 - games.jmir.org
Background: The effectiveness of virtual reality (VR) fitness games as a form of moderate to
vigorous physical activity has yet to be thoroughly quantified through gold standard energy …

[HTML][HTML] Pioneering the Metaverse: The Role of the Metaverse in an Aging Population

S Shu, BKP Woo - JMIR aging, 2023 - aging.jmir.org
Amid a worldwide pandemic in the setting of an era of rapidly developing technologies, we
turn now to the novel and exciting endeavor of pioneering the metaverse. Described as the …

Immersive Virtual Reality High-Intensity Aerobic Training to Slow Parkinson's Disease: The ReViPark Program

G Rodríguez-Fuentes, P Campo-Prieto… - Applied Sciences, 2024 - mdpi.com
Intense exercise can be neuromodulatory and neuroprotective against Parkinson's disease
(PD). Indoor cycling is a good and safe option for this population, but some barriers …

The Absence of Athletic Avatars' Effects on Physiological and Perceptual Responses while Cycling in Virtual Reality

M Kocur, M Mayer, A Karber, M Witte, N Henze… - Proceedings of the …, 2023 - dl.acm.org
Virtual reality (VR) allows to embody avatars—the digital self-representation of the user. An
avatar's appearance can change users' perception and behavior—a phenomenon known as …

Classification of Exergames with Different Types: Perceptual and Physiological Responses in College Students

C Aygün, H Çakır-Atabek - Applied Sciences, 2023 - mdpi.com
This study aimed to (i) investigate and compare the effects of five different types of active
video games (AVGs) on physiological and perceptual variables,(ii) categorize the AVGs' …

Exploring actual and perceived levels of physical activity intensity during virtual reality active games

KE Naugle, XA Cervantes, CL Boone… - Frontiers in Sports and …, 2024 - frontiersin.org
Background Research suggests that engaging in active virtual reality (VR) video games can
elicit light to moderate levels of physical activity (PA), making it a novel and fun mode of …

Cycling in Immersive VR: Motivation and Affects in Post-COVID Patients

M Mondellini, S Rutkowski, V Colombo - International Conference on …, 2023 - Springer
The present work reports preliminary results in a group of post-COVID patients participating
in a pulmonary rehabilitation program with an Immersive Virtual Reality system. 22 …

健康老龄化视域下智慧康养元宇宙的应用现状, 挑战与对策

曾迎春, 曾玲晖 - 护理学报, 2023 - manu68.magtech.com.cn
目的本文旨在阐述国内外智慧康养元宇宙在老年健康领域的应用, 提出智慧康养元宇宙的应用
现状, 面临的挑战与不足, 针对不足与挑战提出相关对策, 为智慧康复元宇宙的构建提供参考 …

Rehabilitation in digital environments–biophysiologically motivated gamification

A Wojciechowski, K Korjonen-Kuusipuro - Human Technology, 2022 - ht.csr-pub.eu
Nowadays, the process of cognitive or motor rehabilitation is mostly implemented in a
traditional form. Paper-pencil cognitive exercises or physical exercises with instruments still …