Fostering AI Literacy with LuminAI through Embodiment and Creativity in Informal Learning Spaces

C Zhang, CA Cocking, M Trajkova, ZL Mock… - Proceedings of the 16th …, 2024 - dl.acm.org
LuminAI is an interactive art installation that allows participants to collaborate with an AI
dance partner by improvising movements. During the interaction, the participant dances with …

Embracing Embodied Social Cognition in AI: Moving Away from Computational Theory of Mind

M Deshpande, B Magerko - Extended Abstracts of the CHI Conference …, 2024 - dl.acm.org
As artificial intelligence becomes more integral to daily life, the need to design AI systems
capable of understanding human interactions is increasingly important. This paper delves …

Exploring the Interaction of Creative Writers with AI-Powered Writing Tools

A Guo, P Pataranutaporn, P Maes - arXiv preprint arXiv:2402.12814, 2024 - arxiv.org
AI-based virtual assistants are increasingly used to support daily ideation tasks. The values
or bias present in these agents can influence output in hidden ways. They may also affect …

[PDF][PDF] An overview of computational co-creative pretend play with a human

B Magerko, J Permar, M Jacob… - … of First Workshop …, 2014 - margeauxcomerford.com
This article provides an overview of our ongoing research project to better understand and
formally represent the sociocognitive processes employed in sociodramatic pretend play …

[PDF][PDF] Creativity Metrics for a Lead-and-Follow Dynamic in an Improvisational Dance Agent.

M Kumar, D Long, B Magerko - ICCC, 2020 - durilong.com
Being creative in movement-based improvisational environments, such as dance floors,
poses a difficult challenge for computers. It is particularly challenging for computers to judge …

[PDF][PDF] Composition, Performance and Evaluation: A Dance Education Framework for AI Systems.

S Ibrahimi - ICCC, 2021 - computationalcreativity.net
Most AI-based dance generation methods consider dance as a selection of movements.
While these methods aim for realistic outputs and synchronization with music, domain …

“Well, That was Quick”–towards storyworld adaptivity that reacts to players as people

BA Larsen, H Schoenau-Fog - … , ICIDS 2019, Little Cottonwood Canyon, UT …, 2019 - Springer
This paper proposes an investigation into interactive storyworld adaptivity, which is adapting
the world in ways that do not necessarily alter the plot or narrative management of the story …

The willful marionette: Modeling social cognition using gesture-gesture interaction dialogue

M Mahzoon, ML Maher, K Grace, L LoCurto… - … AC 2016, Held as Part of …, 2016 - Springer
In this paper we describe a cognitive model for provoking gestural dialogue with humans,
embodied in an interactive marionette. The cognitive model is a framework for the design …

A demonstration of kiaitime: A mixed-initiative pcgml rhythm game editor

E Halina, M Guzdial - Proceedings of the AAAI Conference on Artificial …, 2021 - ojs.aaai.org
Chart creation for rhythm action games is a time consuming task that requires specialized
design knowledge. While chart generation systems have been explored in the past, there …

Beyond the here and now: Exploring threaded presence in mediated, improvised performance

K Carlson, P Sun, S Cuykendall, M Lantin… - Presence …, 2017 - direct.mit.edu
Presence is a prominent component of our conscious human experience. Many researchers
and philosophers have described presence simply as a state of being there, or in …