The PC3 framework: A formal lens for analyzing interactive narratives across media forms
B Magerko - International Conference on Interactive Digital …, 2014 - Springer
This article presents the PC3 framework, an analytical lens for dissecting interactive
narrative systems across different media forms, such as in theatre, digital media, and board …
narrative systems across different media forms, such as in theatre, digital media, and board …
The Cognitive Study of Design Ideation in an AI-Based Co-Creative Sketching Partner
J Kim - 2022 - search.proquest.com
The primary goal of design is to provide effective and innovative solutions for solving design
problems. Ideation, an initial idea generation for conceptualizing a design solution, is a key …
problems. Ideation, an initial idea generation for conceptualizing a design solution, is a key …
TOG: A Model for Innovation-Centric Design in Games and Expressive Interactive Media
MP Eladhari, H Koenitz - Transactions of the Digital Games Research …, 2021 - todigra.org
This paper describes an approach to facilitate innovation in game design by increasing the
designers' palette of playable and participatory computational expressions. The TOG model …
designers' palette of playable and participatory computational expressions. The TOG model …
The willful marionette: Exploring responses to embodied interaction
This paper explores how participants constructed and re-constructed their relationship with
an interactive art installation. The piece, textit {the willful marionette}, was developed in …
an interactive art installation. The piece, textit {the willful marionette}, was developed in …
Towards lifelong interactive learning for open-ended embodied narrative improvisation
M Jacob - Proceedings of the 2017 ACM SIGCHI Conference on …, 2017 - dl.acm.org
This paper describes a doctoral research plan modeling collaborative embodied narrative
improvisation, using lifelong interactive learning to mitigate the knowledge-authoring …
improvisation, using lifelong interactive learning to mitigate the knowledge-authoring …
Towards the automatic generation of fictional ideas for games
The invention of fictional ideas is often a central process in the creative production of
artefacts such as poems, music, paintings and games. Currently, fictional ideation is being …
artefacts such as poems, music, paintings and games. Currently, fictional ideation is being …
[PDF][PDF] Evaluating the Effect of Co-Creative Systems on Design Ideation.
Evaluating co-creative systems is an open research question in computational co-creativity
research. This paper addresses a lack of studies about evaluating the effect of co-creative …
research. This paper addresses a lack of studies about evaluating the effect of co-creative …
A common framework for audience interactivity
A Striner, S Azad, C Martens - arXiv preprint arXiv:1710.03320, 2017 - arxiv.org
Audience interactivity is interpreted differently across domains. This research develops a
framework to describe audience interactivity across a broad range of experiences. We build …
framework to describe audience interactivity across a broad range of experiences. We build …
[PDF][PDF] Reframing Computational Co-Creativity: An Embodied Socio-Cognitive Lens
M Deshpande, B Magerko - computationalcreativity.net
In this paper, we propose a redefinition of computational co-creativity to better incorporate
the roles of embodiment and intersubjectivity, recognizing the intricate dynamics necessary …
the roles of embodiment and intersubjectivity, recognizing the intricate dynamics necessary …
[图书][B] Text Generation and Evaluation for Human-Machine Collaborative Writing
E Clark - 2021 - search.proquest.com
Natural language generation (NLG) models' ability to generate long, fluent texts has enabled
progress across many NLG subfields and increased the types of contributions models can …
progress across many NLG subfields and increased the types of contributions models can …