Co-creativity between music producers and 'smart'versus 'naive'generative systems in a melody composition task

M van den Oever, R Saunders, A Jordanous - 2023 - kar.kent.ac.uk
Research in computational co-creativity frequently fo-cuses on technical performance of
computational sys-tems and subjective quality of end-products. How com-putational co …

Defining basic archetypes of an intelligent agent's behaviour in an open-ended interactive environment

RC Park, D Ko, H Kim, SH Han, JB Lim, J Goo… - Digital …, 2020 - Taylor & Francis
Despite the emergence of advanced technologies, the behavioural complexities remain
underexplored, especially from the viewpoint of their potential in interactive installations …

[PDF][PDF] Beyond the Here and Now: Exploring Threaded Presence in Mediated, Improvised Performance

P Sun, S Cuykendall - academia.edu
Presence is a prominent component of our conscious human experience. Many researchers
and philosophers have described presence simply as a state of being there, or in …

Development of body conversion system with motion picture for presenting other's bodily sensations

M Imamura, T Yoshino - … 2016, Kanazawa, Japan, September 14-16, 2016 …, 2016 - Springer
There are several problems caused by differences in people's bodies in daily life. For
example, tall people feel uncomfortable working at low desks, whereas short people cannot …

Virtual Soar-Agent Implementations: Examples, Issues, and Speculations

JO Turner - … Cognitive Architectures into Virtual Character Design, 2016 - igi-global.com
This chapter provides a brief overview of those virtual agent implementations directly
inspired by the cognitive architecture: Soar. This chapter will take a qualitative approach to …

[PDF][PDF] Paper Dreams: Real-Time Human and Machine Collaboration for Visual Story Development

MIT Guillermo Bernal, MIT Erica Yuen, MIT Pattie Maes - generativeart.com
Increasing human potential is the underlying incentive for all technological advances. In
creativity, technology can be used to facilitate faster design and construction, to improve …

TOG: An Innovation Centric Approach to teaching Computational Expression and Game Design

MP Eladhari - DiGRA 2019 Pre-Conference Workshop (TGPA …, 2019 - diva-portal.org
This paper describes the design approach TOG (standing for Technology, Ontology, and
Game Genre), and how it can be used in teaching game design and technologies enabling …

Identifying contemplative intensity in cognitive architectures for virtual-agent minds

J Turner - 2018 - summit.sfu.ca
This interdisciplinary dissertation identifies contemplative intensity in cognitive architectures
for virtual-agent minds. This research semantically interprets contemplative intensity through …

[PDF][PDF] Towards Lifelong Interactive Learning For Open-Ended Co-creative Embodied Narrative Improvisation

M Jacob - mikhailjacob.in
This article describes a doctoral research plan for modeling the co-creative improvisation of
open-ended embodied narratives in two ongoing research projects called LuminAI and …

An Improvisation Based Framework for Interactive Urban Environments

K Kloeckl - Distributed, Ambient and Pervasive Interactions: 4th …, 2016 - Springer
Urban environments are increasingly pervaded by embedded networks and mobile digital
components capable of sensing, computing, and acting in real-time. These augmented …