[HTML][HTML] Serious games and gamification in healthcare: a meta-review

R Damaševičius, R Maskeliūnas, T Blažauskas - Information, 2023 - mdpi.com
A serious game is a type of game that is designed for a primary purpose other than
entertainment. Instead, serious games are intended to achieve specific goals, such as …

Designing engaging games for education: A systematic literature review on game motivators and design principles

TH Laine, RSN Lindberg - IEEE Transactions on Learning …, 2020 - ieeexplore.ieee.org
Effective educational interventions require sufficient learner engagement, which can be
difficult to achieve if the learner is inadequately motivated. Games have been shown to …

The role of serious games, gamification and industry 4.0 tools in the education 4.0 paradigm

F Almeida, J Simoes - Contemporary Educational Technology, 2019 - dergipark.org.tr
Education 4.0 is a new educational paradigm that intends toaddress the needs and
potentialities of the fourth industrial revolution. Education 4.0 builds on the concept of …

[HTML][HTML] Quality criteria for serious games: serious part, game part, and balance

P Caserman, K Hoffmann, P Müller, M Schaub… - JMIR serious …, 2020 - games.jmir.org
Serious games are digital games that have an additional goal beyond entertainment.
Recently, many studies have explored different quality criteria for serious games, including …

Kahoot it or not? Can games be motivating in learning grammar?

E Zarzycka-Piskorz - Teaching English with Technology, 2016 - ceeol.com
Gamification is not a very new concept. It is the use of game elements and game design
techniques in a non-game context. It is used in various contexts for various purposes. There …

Effectiveness of serious games in nurse education: A systematic review

A Min, H Min, S Kim - Nurse education today, 2022 - Elsevier
Objectives To systematically summarize research employing serious games in nurse
education, to examine their effectiveness, to provide recommendations and implementation …

Drawing the big picture of games in education: A topic modeling-based review of past 55 years

CC Ekin, E Polat, S Hopcan - Computers & Education, 2023 - Elsevier
The literature of games in education has a rich and multidisciplinary content. Due to the
large number of studies in the field, it is not easy to analyze all relevant studies. There are …

Game factors and game‐based learning design model

YR Shi, JL Shih - International Journal of Computer Games …, 2015 - Wiley Online Library
How to design useful digital game‐based learning is a topic worthy of discussion. Past
research focused on specific game genres design, but it is difficult to use when the target …

[HTML][HTML] Beyond playful learning–Serious games for the human-centric digital transformation of production and a design process model

P Brauner, M Ziefle - Technology in Society, 2022 - Elsevier
The digital transformation of production (“Industry 4.0”) has the potential to enormously
accelerate and improve the efficiency of manufacturing processes and value chains. But it …

Serious games analytics: Theoretical framework

CS Loh, Y Sheng, D Ifenthaler - Serious games analytics: Methodologies …, 2015 - Springer
Abstract “Serious Games” is a unique industry that is concerned with the training/learning
performance assessment of its clients. It is one of three digital technology industries (along …