Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts

S Bai, KF Hew, B Huang - Educational Research Review, 2020 - Elsevier
Despite the buzz around gamification as an exciting new method to engage students,
evidence of its ability to enhance learning is mixed. In fact, gamification has attracted …

Using gamification to support learning in K‐12 education: A systematic literature review

H Dehghanzadeh, M Farrokhnia… - British Journal of …, 2024 - Wiley Online Library
Using gamification to support learning in K‐12 education has received much attention from
scholars in recent years. However, there is still a lack of comprehensive understanding of …

The impact of gamification in educational settings on student learning outcomes: A meta-analysis

R Huang, AD Ritzhaupt, M Sommer, J Zhu… - Educational Technology …, 2020 - Springer
Gamification research in educational settings has produced mixed results on student
learning outcomes. Educational researchers and practitioners both struggle with identifying …

Gamification in higher education: Impact on student motivation and the acquisition of social and civic key competencies

JM Campillo-Ferrer, P Miralles-Martínez… - Sustainability, 2020 - mdpi.com
This study investigates to what extent the popular online gaming platform called Kahoot can
be used as a creative and effective tool to promote motivation, engagement and meaningful …

Promoting physical and mental health among children and adolescents via gamification—A conceptual systematic review

E Gkintoni, F Vantaraki, C Skoulidi… - Behavioral …, 2024 - mdpi.com
The rapid growth in digital technology usage among children and adolescents has
highlighted the need for novel approaches to promote their physical and mental health. This …

Gamification for the improvement of diet, nutritional habits, and body composition in children and adolescents: a systematic review and meta-analysis

N Suleiman-Martos, RA Garcia-Lara… - Nutrients, 2021 - mdpi.com
Currently, one of the main public health problems among children and adolescents is poor
adherence to healthy habits, leading to increasingly high rates of obesity and the …

A Content Analysis and Meta‐Analysis on the Effects of Classcraft on Gamification Learning Experiences in terms of Learning Achievement and Motivation

Q Zhang, L Yu, Z Yu - Education Research International, 2021 - Wiley Online Library
Classcraft has become an attractive gamification choice that turns classes into motivating
and joyful role‐playing experiences. Based on the content analysis and meta‐analysis, this …

A meta-analysis on the influence of gamification in formal educational settings on affective and behavioral outcomes

AD Ritzhaupt, R Huang, M Sommer, J Zhu… - Educational Technology …, 2021 - Springer
The purpose of this study was to examine the effects of gamification used in formal
educational settings on student affective and behavioral outcomes. Using systematic …

Meta‐Analysis on Investigating and Comparing the Effects on Learning Achievement and Motivation for Gamification and Game‐Based Learning

Q Zhang, Z Yu - Education Research International, 2022 - Wiley Online Library
This meta‐analysis aimed to investigate and compare the efficiencies of gamification and
game‐based learning in terms of learning achievement and motivation. With distinctive …

[PDF][PDF] Gamificación en Educación Superior. Revisión de experiencias realizadas en España en los últimos años

S Alonso-García, JA Martínez-Domingo… - … . Revista científica de …, 2021 - redalyc.org
La gamificación está cobrando impulso como innovación educativa para motivar e
involucrar a los estudiantes en su aprendizaje. El giro digital en la educación española …