Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts
Despite the buzz around gamification as an exciting new method to engage students,
evidence of its ability to enhance learning is mixed. In fact, gamification has attracted …
evidence of its ability to enhance learning is mixed. In fact, gamification has attracted …
Using gamification to support learning in K‐12 education: A systematic literature review
H Dehghanzadeh, M Farrokhnia… - British Journal of …, 2024 - Wiley Online Library
Using gamification to support learning in K‐12 education has received much attention from
scholars in recent years. However, there is still a lack of comprehensive understanding of …
scholars in recent years. However, there is still a lack of comprehensive understanding of …
The impact of gamification in educational settings on student learning outcomes: A meta-analysis
Gamification research in educational settings has produced mixed results on student
learning outcomes. Educational researchers and practitioners both struggle with identifying …
learning outcomes. Educational researchers and practitioners both struggle with identifying …
Gamification in higher education: Impact on student motivation and the acquisition of social and civic key competencies
JM Campillo-Ferrer, P Miralles-Martínez… - Sustainability, 2020 - mdpi.com
This study investigates to what extent the popular online gaming platform called Kahoot can
be used as a creative and effective tool to promote motivation, engagement and meaningful …
be used as a creative and effective tool to promote motivation, engagement and meaningful …
Promoting physical and mental health among children and adolescents via gamification—A conceptual systematic review
E Gkintoni, F Vantaraki, C Skoulidi… - Behavioral …, 2024 - mdpi.com
The rapid growth in digital technology usage among children and adolescents has
highlighted the need for novel approaches to promote their physical and mental health. This …
highlighted the need for novel approaches to promote their physical and mental health. This …
Gamification for the improvement of diet, nutritional habits, and body composition in children and adolescents: a systematic review and meta-analysis
N Suleiman-Martos, RA Garcia-Lara… - Nutrients, 2021 - mdpi.com
Currently, one of the main public health problems among children and adolescents is poor
adherence to healthy habits, leading to increasingly high rates of obesity and the …
adherence to healthy habits, leading to increasingly high rates of obesity and the …
A Content Analysis and Meta‐Analysis on the Effects of Classcraft on Gamification Learning Experiences in terms of Learning Achievement and Motivation
Q Zhang, L Yu, Z Yu - Education Research International, 2021 - Wiley Online Library
Classcraft has become an attractive gamification choice that turns classes into motivating
and joyful role‐playing experiences. Based on the content analysis and meta‐analysis, this …
and joyful role‐playing experiences. Based on the content analysis and meta‐analysis, this …
A meta-analysis on the influence of gamification in formal educational settings on affective and behavioral outcomes
The purpose of this study was to examine the effects of gamification used in formal
educational settings on student affective and behavioral outcomes. Using systematic …
educational settings on student affective and behavioral outcomes. Using systematic …
Meta‐Analysis on Investigating and Comparing the Effects on Learning Achievement and Motivation for Gamification and Game‐Based Learning
Q Zhang, Z Yu - Education Research International, 2022 - Wiley Online Library
This meta‐analysis aimed to investigate and compare the efficiencies of gamification and
game‐based learning in terms of learning achievement and motivation. With distinctive …
game‐based learning in terms of learning achievement and motivation. With distinctive …
[PDF][PDF] Gamificación en Educación Superior. Revisión de experiencias realizadas en España en los últimos años
S Alonso-García, JA Martínez-Domingo… - … . Revista científica de …, 2021 - redalyc.org
La gamificación está cobrando impulso como innovación educativa para motivar e
involucrar a los estudiantes en su aprendizaje. El giro digital en la educación española …
involucrar a los estudiantes en su aprendizaje. El giro digital en la educación española …