[HTML][HTML] Recent developments in haptic devices designed for hearing-impaired people: A literature review
A Flores Ramones, MS del-Rio-Guerra - Sensors, 2023 - mdpi.com
Haptic devices transmit information to the user, using tactile stimuli to augment or replace
sensory input. People with limited sensory abilities, such as vision or hearing can receive …
sensory input. People with limited sensory abilities, such as vision or hearing can receive …
[HTML][HTML] Gesture, music and computer: the Centro di Sonologia Computazionale at Padova University, a 50-year history
With the advent of digital technologies, the computer has become a generalized tool for
music production. Music can be seen as a creative form of human–human communication …
music production. Music can be seen as a creative form of human–human communication …
Effect of audio-tactile congruence on vibrotactile music enhancement
Music listening experiences can be enhanced with tactile vibrations. However, it is not
known which parameters of the tactile vibration must be congruent with the music to …
known which parameters of the tactile vibration must be congruent with the music to …
[HTML][HTML] Customizing and Evaluating Accessible Multisensory Music Experiences with Pre-Verbal Children—A Case Study on the Perception of Musical Haptics Using …
Research on Accessible Digital Musical Instruments (ADMIs) has highlighted the need for
participatory design methods, ie, to actively include users as co-designers and informants in …
participatory design methods, ie, to actively include users as co-designers and informants in …
[HTML][HTML] Tactile displays for auditory augmentation–A scoping review and reflections on music applications for hearing impaired users
The field of tactile augmentation has progressed greatly over the past 30 years and currently
constitutes an emerging area of research, bridging topics ranging from neuroscience to …
constitutes an emerging area of research, bridging topics ranging from neuroscience to …
[HTML][HTML] Hearing loss prevention at loud music events via real-time visuo-haptic feedback
L Turchet, S Luiten, T Treub, M van der Burgt… - Journal on Multimodal …, 2024 - Springer
Hearing loss is becoming a global problem, partly as a consequence of exposure to loud
music. People may be unaware about the harmful sound levels and consequent damages …
music. People may be unaware about the harmful sound levels and consequent damages …
[HTML][HTML] Feeling connected: The role of haptic feedback in VR concerts and the impact of haptic music players on the music listening experience
T Venkatesan, QJ Wang - Arts, 2023 - mdpi.com
Today, some of the most widely attended concerts are in virtual reality (VR). For example,
the videogame Fortnite recently attracted 12.3 million viewers sitting in homes all over the …
the videogame Fortnite recently attracted 12.3 million viewers sitting in homes all over the …
" Waves Push Me to Slumberland": Reducing Pre-Sleep Stress through Spatio-Temporal Tactile Displaying of Music.
H Zhang, R Zheng, S Yang, W Wei, H Shan… - Proceedings of the CHI …, 2024 - dl.acm.org
Despite the fact that spatio-temporal patterns of vibration, characterized as rhythmic
compositions of tactile content, have exhibited an ability to elicit specific emotional …
compositions of tactile content, have exhibited an ability to elicit specific emotional …
Tactile Signal Derivation Part 2: Extracting Haptic Information from Traditional Audio
The reception of sound commonly consists of significant tactile sensations in combination
with auditory phenomena. This is particularly evident in the reception of high sound pressure …
with auditory phenomena. This is particularly evident in the reception of high sound pressure …
[HTML][HTML] HapMotion: motion-to-tactile framework with wearable haptic devices for immersive VR performance experience
We present a novel haptic rendering framework that translates the performer's motions into
wearable vibrotactile feedback for an immersive virtual reality (VR) performance experience …
wearable vibrotactile feedback for an immersive virtual reality (VR) performance experience …