Extended reality in spatial sciences: A review of research challenges and future directions
A Çöltekin, I Lochhead, M Madden… - … International Journal of …, 2020 - mdpi.com
This manuscript identifies and documents unsolved problems and research challenges in
the extended reality (XR) domain (ie, virtual (VR), augmented (AR), and mixed reality (MR)) …
the extended reality (XR) domain (ie, virtual (VR), augmented (AR), and mixed reality (MR)) …
Collaborative spatial learning for improving public participation practice in Indonesia
A Akbar - 2021 - research.utwente.nl
This study aims to investigate the role of collaborative spatial learning and the geospatial
data in localising the SDGs while strengthening the public participation practice in rural …
data in localising the SDGs while strengthening the public participation practice in rural …
Creating immersive virtual environments based on open geospatial data and game engines
Modern game engines like Unity allow users to create realistic 3D environments containing
terrains as well as natural and artificial objects easily and swiftly. In addition, recent …
terrains as well as natural and artificial objects easily and swiftly. In addition, recent …
Wayfinding behavior and spatial knowledge acquisition: Are they the same in virtual reality and in real-world environments?
Finding one's way is a fundamental daily activity and has been widely studied in the field of
geospatial cognition. Immersive virtual reality (iVR) techniques provide new approaches for …
geospatial cognition. Immersive virtual reality (iVR) techniques provide new approaches for …
Assessment of wayfinding performance in complex healthcare facilities: A conceptual framework
Wayfinding is considered to be one of the most demanding challenges to be performed by
hospitals' users. Wayfinding has been an interest among researchers from different fields …
hospitals' users. Wayfinding has been an interest among researchers from different fields …
[图书][B] Landschaftstheorie und Landschaftspraxis
O Kühne - 2013 - Springer
Landschaftstheorie und Landschaftspraxis Page 1 Olaf Kühne Landschaftstheorie und
Landschaftspraxis Eine Einführung aus sozialkonstruktivistischer Perspektive 3. Auflage …
Landschaftspraxis Eine Einführung aus sozialkonstruktivistischer Perspektive 3. Auflage …
[HTML][HTML] Experiencing virtual geographic environment in urban 3D participatory e-planning: A user perspective
The adoption of technology in urban participatory planning with tools such as Virtual
Geographic Environments (VGE) promises a broader engagement of urban dwellers, which …
Geographic Environments (VGE) promises a broader engagement of urban dwellers, which …
A multi-perspective view on immersive virtual environments (IVEs)
In recent years, the presence of immersive virtual reality (VR) in everyday life has increased,
and VR is also being studied in research. However, this research is essentially limited to …
and VR is also being studied in research. However, this research is essentially limited to …
From Na Pali to Earth—An 'unreal'engine for modern geodata?
The free availability of powerful game engines, such as Unreal Engine 4 (UE4), has
revolutionized the possibilities of 3D visualization. These engines include, amongst many …
revolutionized the possibilities of 3D visualization. These engines include, amongst many …
Visual Attention and Recognition Differences Based on Expertise in a Map Reading and Memorability Study
This study investigates how expert and novice map users' attention is influenced by the map
design characteristics of 2D web maps by building and sharing a framework to analyze large …
design characteristics of 2D web maps by building and sharing a framework to analyze large …