{AUGUR}: Practical Mobile Multipath Transport Service for Low Tail Latency in {Real-Time} Streaming

Y Zhou, T Wang, L Wang, N Wen, R Han… - … USENIX Symposium on …, 2024 - usenix.org
Real-time streaming applications like cloud gaming require consistently low latency, even at
the tail. Our large-scale measurement based on a major cloud gaming service provider …

Pudica: Toward {Near-Zero} Queuing Delay in Congestion Control for Cloud Gaming

S Wang, S Yang, X Kong, C Wu, L Jiang, C Xu… - … USENIX Symposium on …, 2024 - usenix.org
Congestion control (CC) plays a pivotal role in cloud gaming services. However, existing CC
methods often cause self-induced bottleneck queuing. As a result, they may largely delay …

{GRACE}:{Loss-Resilient}{Real-Time} Video through Neural Codecs

Y Cheng, Z Zhang, H Li, A Arapin, Y Zhang… - … USENIX Symposium on …, 2024 - usenix.org
In real-time video communication, retransmitting lost packets over high-latency networks is
not viable due to strict latency requirements. To counter packet losses without …

Bridging the Gap Between Real-time Video and Backlogged Traffic Congestion Control

P Karimi - 2023 - dspace.mit.edu
Real-time video applications, such as video conferencing, have become essential to our
daily lives, and ensuring reliable and high-quality video delivery in the face of network …

Classification of Flow-based Network Applications using Fuzzy Logic

AA Khan, MU Farooq - 2023 - researchsquare.com
Ever since the boom of social media, the internet has drastically changed our lives. From
social mediaplatforms, Industry 4.0, Big Data, Cloud Computing to Augmented and Virtual …

Latency Reducing in Real-Time Internet Video Transport: A Survey

Q Li, X Tang, J Peng, Y Tan, Y Jiang - Available at SSRN 4654242 - papers.ssrn.com
Real-time video communications over the Internet are becoming increasingly popular since
the advent of network transmission technology. However, despite its widespread use, the …