Examining teachers' perspectives on school principals' digital leadership roles and technology capabilities during the COVID-19 pandemic
The current study investigates the perspectives and experiences of teachers regarding their
school principal's digital leadership roles and technology capabilities during the COVID-19 …
school principal's digital leadership roles and technology capabilities during the COVID-19 …
Examining the associations between COVID-19-related psychological distress, social media addiction, COVID-19-related burnout, and depression among school …
This study aims to investigate the relationships between COVID-19-related psychological
distress, social media addiction, COVID-19-related burnout, and depression. The research …
distress, social media addiction, COVID-19-related burnout, and depression. The research …
Science mapping of the global knowledge base on management, leadership, and administration related to COVID-19 for promoting the sustainability of scientific …
The pandemic caused by the COVID-19 virus has resulted in inevitable radical changes
across almost all areas of daily life, with the pandemic having revealed perhaps the greatest …
across almost all areas of daily life, with the pandemic having revealed perhaps the greatest …
ICT tools for remote teaching and learning mathematics: A proposal for autonomy and engagements
This paper explores the paradigm shift in using ICT tools while teaching mathematics
remotely within the TPACK framework. Remote teaching is not only one of the primary …
remotely within the TPACK framework. Remote teaching is not only one of the primary …
Mobile augmented reality learning media with Metaverse to improve student learning outcomes in science class.
A Marini, S Nafisah, T Sekaringtyas… - … of Interactive Mobile …, 2022 - search.ebscohost.com
Abstract Information and communication technology development affects the learning
methods and media used. Augmented Reality technology allows students to experience …
methods and media used. Augmented Reality technology allows students to experience …
The international case for micro-credentials for life-wide and life-long learning: A systematic literature review
NT Msweli, H Twinomurinzi, M Ismail - 2022 - repository.up.ac.za
AIM/PURPOSE: Systematic literature reviews seek to locate all studies that contain material
of relevance to a research question and to synthesize the relevant outcomes of those …
of relevance to a research question and to synthesize the relevant outcomes of those …
How has gamification within digital platforms affected self-regulated learning skills during the COVID-19 pandemic? Mixed-methods research
W Alhalafawy, MT Zaki - International Journal of Emerging …, 2022 - learntechlib.org
Gamification systems on digital platforms are among the essential systems that can motivate
learners towards achieving educational gains and goals. Self-regulated learning skills …
learners towards achieving educational gains and goals. Self-regulated learning skills …
Investigating the relationships between COVID-19 quality of life, loneliness, happiness, and internet addiction among K-12 teachers and school administrators—a …
It is well acknowledged that the roles of both school administrators and teachers have
changed due to the global education crisis caused by COVID-19. During this challenging …
changed due to the global education crisis caused by COVID-19. During this challenging …
The impact of hospitality work environment on employees' turnover intentions During COVID-19 Pandemic: The mediating role of work-family conflict
AH Abdou, AAF Khalil, HME Mahmoud… - Frontiers in …, 2022 - frontiersin.org
Employees' turnover intentions and work-family conflict as a result of the hospitality work
environment are considered the major global challenges confronted by hospitality …
environment are considered the major global challenges confronted by hospitality …
[PDF][PDF] Improvement of student learning motivation through word-wall-based digital game media
The development of technology influences education. Digitalbased learning media, one of
which is digital games make learning fun. It is also known that digital games themselves …
which is digital games make learning fun. It is also known that digital games themselves …