[HTML][HTML] Impact of virtual reality-based therapies on cognition and mental health of stroke patients: systematic review and meta-analysis
Q Zhang, Y Fu, Y Lu, Y Zhang, Q Huang, Y Yang… - Journal of medical …, 2021 - jmir.org
Background Stroke remains one of the major chronic illnesses worldwide that health care
organizations will need to address for the next several decades. Individuals poststroke are …
organizations will need to address for the next several decades. Individuals poststroke are …
The effects of virtual reality training in stroke and Parkinson's disease rehabilitation: a systematic review and a perspective on usability
K Sevcenko, I Lindgren - European Review of Aging and Physical Activity, 2022 - Springer
Abstract Background Virtual Reality (VR) training is emerging in the neurorehabilitation field.
Technological advancement is often faster than clinical implementation. Previous reviews …
Technological advancement is often faster than clinical implementation. Previous reviews …
Effect of virtual reality exercises on balance and fall in elderly people with fall risk: a randomized controlled trial
Background Deficient balance and fear of falling in elderly people can lead to disturbed
daily activities, falling, and finally reduced quality of life. Therefore, evaluation of low-risk …
daily activities, falling, and finally reduced quality of life. Therefore, evaluation of low-risk …
Virtual reality rehabilitation in patients with chronic obstructive pulmonary disease: a randomized controlled trial
S Rutkowski, A Rutkowska, P Kiper… - … journal of chronic …, 2020 - Taylor & Francis
Purpose This study compared the effects of inpatient-based rehabilitation program of
patients with chronic obstructive pulmonary disease (COPD) using non-immersive virtual …
patients with chronic obstructive pulmonary disease (COPD) using non-immersive virtual …
Examining the effect of virtual reality therapy on cognition post-stroke: a systematic review and meta-analysis
Introduction Virtual reality (VR) are user-computer interface platforms that implement real-
time simulation of an activity or environment, allowing user interaction via multiple sensory …
time simulation of an activity or environment, allowing user interaction via multiple sensory …
Effects of virtual reality training on occupational performance and self-efficacy of patients with stroke: a randomized controlled trial
Y Long, R Ouyang, J Zhang - Journal of neuroengineering and …, 2020 - Springer
Background Virtual reality (VR) has been broadly applied in post-stroke rehabilitation.
However, studies on occupational performance and self-efficacy as primary outcomes of …
However, studies on occupational performance and self-efficacy as primary outcomes of …
[HTML][HTML] Motor-cognitive intervention concepts can improve gait in chronic stroke, but their effect on cognitive functions is unclear: A systematic review with meta …
SK Huber, RH Knols, P Arnet, ED de Bruin - Neuroscience & Biobehavioral …, 2022 - Elsevier
Motor-cognitive intervention concepts are promising to counteract residual gait and cognitive
impairments in chronic stroke. There is, however, considerable variation in motor-cognitive …
impairments in chronic stroke. There is, however, considerable variation in motor-cognitive …
Standards of virtual reality application in balance training programs in clinical practice: a systematic review
G Juras, A Brachman, J Michalska… - Games for Health …, 2019 - liebertpub.com
Objective: To determine the effect of virtual reality (VR) games on improving balance in
different groups of neurological patients with a particular focus on the study quality and to …
different groups of neurological patients with a particular focus on the study quality and to …
[HTML][HTML] Effects of video-game based therapy on balance, postural control, functionality, and quality of life of patients with subacute stroke: a randomized controlled trial
MJ Cano-Mañas, S Collado-Vázquez… - Journal of healthcare …, 2020 - ncbi.nlm.nih.gov
Purpose To determine the effects of a structured protocol using commercial video games on
balance, postural control, functionality, quality of life, and level of motivation in patients with …
balance, postural control, functionality, quality of life, and level of motivation in patients with …
Usability of the REHOME solution for the telerehabilitation in neurological diseases: Preliminary results on motor and cognitive platforms
C Ferraris, I Ronga, R Pratola, G Coppo, T Bosso… - Sensors, 2022 - mdpi.com
The progressive aging of the population and the consequent growth of individuals with
neurological diseases and related chronic disabilities, will lead to a general increase in the …
neurological diseases and related chronic disabilities, will lead to a general increase in the …