Review of semi-dry electrodes for EEG recording

GL Li, JT Wu, YH Xia, QG He… - Journal of Neural …, 2020 - iopscience.iop.org
Developing reliable and user-friendly electroencephalography (EEG) electrodes remains a
challenge for emerging real-world EEG applications. Classic wet electrodes are the gold …

[HTML][HTML] Analysis of human gait using hybrid EEG-fNIRS-based BCI system: a review

H Khan, N Naseer, A Yazidi, PK Eide… - Frontiers in Human …, 2021 - frontiersin.org
Human gait is a complex activity that requires high coordination between the central nervous
system, the limb, and the musculoskeletal system. More research is needed to understand …

Remediating learning from non-immersive to immersive media: Using EEG to investigate the effects of environmental embeddedness on reading in Virtual Reality

S Baceviciute, T Terkildsen, G Makransky - Computers & Education, 2021 - Elsevier
Virtual Reality (VR) has the potential to enrich education but little is known about how
unique affordances of immersive technology might influence leaning and cognition. This …

Adapting visual complexity based on electrodermal activity improves working memory performance in virtual reality

F Chiossi, Y Turgut, R Welsch, S Mayer - Proceedings of the ACM on …, 2023 - dl.acm.org
Biocybernetic loops encompass users' state detection and system adaptation based on
physiological signals. Current adaptive systems limit the adaptation to task features such as …

[HTML][HTML] The sample size matters: to what extent the participant reduction affects the outcomes of a neuroscientific research. A case-study in neuromarketing field

A Vozzi, V Ronca, P Aricò, G Borghini, N Sciaraffa… - Sensors, 2021 - mdpi.com
The sample size is a crucial concern in scientific research and even more in behavioural
neurosciences, where besides the best practice it is not always possible to reach large …

Measuring the impacts of virtual reality games on cognitive ability using EEG signals and game performance data

B Wan, Q Wang, K Su, C Dong, W Song, M Pang - IEEE Access, 2021 - ieeexplore.ieee.org
Gamification has been widely used in training and enhancing cognitive ability, such as
working memory and attention. For example, 3D games can enhance participants' working …

Brain activity response to visual cues for gait impairment in Parkinson's disease: an EEG study

S Stuart, J Wagner, S Makeig… - … and neural repair, 2021 - journals.sagepub.com
Background. Gait impairments are common in Parkinson's disease (PD) and increase falls
risk. Visual cues can improve gait in PD, particularly freezing of gait (FOG), but mechanisms …

[HTML][HTML] Attention detection in virtual environments using EEG signals: a scoping review

RHC Souza, ELM Naves - frontiers in physiology, 2021 - frontiersin.org
The competitive demand for attention is present in our daily lives, and the identification of
neural processes in the EEG signals associated with the demand for specific attention can …

In search of a naturalistic neuroimaging approach: Exploration of general feasibility through the case of VR-fMRI and application in the domain of episodic memory

D Lenormand, P Piolino - Neuroscience & Biobehavioral Reviews, 2022 - Elsevier
Virtual Reality (VR) is an increasingly widespread tool for research as it allows the creation
of experiments taking place in multimodal and daily-life-like environments, while keeping a …

[HTML][HTML] Frontal EEG-based multi-level attention states recognition using dynamical complexity and extreme gradient boosting

W Wan, X Cui, Z Gao, Z Gu - Frontiers in human neuroscience, 2021 - frontiersin.org
Measuring and identifying the specific level of sustained attention during continuous tasks is
essential in many applications, especially for avoiding the terrible consequences caused by …