Comparison between the effects of exergame intervention and traditional physical training on improving balance and fall prevention in healthy older adults: a …

Y Chen, Y Zhang, Z Guo, D Bao, J Zhou - Journal of neuroengineering and …, 2021 - Springer
Objective Physical training (PT, eg, Tai Chi and strength training) has been demonstrated to
improve balance control and prevent falls. Recently, exergame intervention (EI) has …

Recent trends in telerehabilitation of stroke patients: A narrative review

VA Nikolaev, AA Nikolaev - NeuroRehabilitation, 2022 - content.iospress.com
BACKGROUND: Stroke is the main reason for disabilities worldwide leading to motor
dysfunction, spatial neglect and cognitive problems, aphasia, and other speech-language …

[HTML][HTML] Design of virtual reality exergames for upper limb stroke rehabilitation following iterative design methods: usability study

JFV Castillo, MFM Vega, JEM Cardona… - JMIR Serious …, 2024 - games.jmir.org
Background: Since the early 2000s, there has been a growing interest in using exercise
video games (exergames) and virtual reality (VR)–based interventions as innovative …

Applying game‐based approaches for physical rehabilitation of poststroke patients: a systematic review

S Saeedi, M Ghazisaeedi… - Journal of healthcare …, 2021 - Wiley Online Library
Objective. A large number of patients need critical physical rehabilitation after the stroke.
This study aimed to review and report the result of published studies, in which newly …

The WeReha project for an innovative home-based exercise training in chronic stroke patients: A clinical study

RG Bellomo, T Paolucci, A Saggino… - Journal of Central …, 2020 - journals.sagepub.com
Background: Telerehabilitation (TR) in chronic stroke patients has emerged as a promising
modality to deliver rehabilitative treatment-at-home. The primary objective of our methodical …

Biomechanical assessment of post-stroke patients' upper limb before and after rehabilitation therapy based on FES and VR

D Montoya, P Barria, CA Cifuentes, LF Aycardi, A Morís… - Sensors, 2022 - mdpi.com
Stroke is a medical condition characterized by the rapid loss of focal brain function. Post-
stroke patients attend rehabilitation training to prevent the degeneration of physical function …

Exergaming and education: A relational model for games selection and evaluation

DHK Chow, SKF Mann - Frontiers in Psychology, 2023 - frontiersin.org
Exergaming, or technology-driven physical exercise, has gained popularity in recent years.
Its applications include physical education, health promotion, and rehabilitation. Although …

A systematic review and Meta-analysis of the effect of active video games on postural balance

CV Sousa, K Lee, D Alon, D Sternad, AS Lu - Archives of physical medicine …, 2023 - Elsevier
Objective To conduct a comprehensive systematic review and meta-analysis of the effects of
active video game (AVG) interventions on postural balance across all ages in populations …

Effectiveness of a sensorimotor exercise program on proprioception, balance, muscle strength, functional mobility and risk of falls in older people

I Freire, A Seixas - Frontiers in physiology, 2024 - frontiersin.org
Introduction: Sensory systems provide the necessary information for a motor response to be
provided. In this sense, the objective of this study is to evaluate the effectiveness of a …

Telerehabilitation of post-stroke patients with motor function disorders: A review

VA Nikolaev, OG Safonicheva, AA Nikolaev - Advances in Gerontology, 2022 - Springer
Stroke is the main reason for disabilities of increasing geriatric population. It affects brain
and motor function domains significantly reducing the life quality. Recent coronavirus …