[HTML][HTML] Exploring user needs in the development of a virtual reality–based advanced life support training platform: exploratory usability study

N Moore, S Yoo, P Poronnik, M Brown… - JMIR Serious …, 2020 - games.jmir.org
JMIR Serious Games - Exploring User Needs in the Development of a Virtual Reality–Based
Advanced Life Support Training Platform: Exploratory Usability Study Skip to Main Content …

Application of Healthcare Management Technologies for COVID-19 Pandemic Using Internet of Things and Machine Learning Algorithms

NQ Ismaeel, HJ Mohammed, IZ Chaloob… - Wireless Personal …, 2023 - Springer
Abstract Internet of Things (IoT) has acquired persuading research ground as another
examination subject under big assortment regards scholarly and modern disciplines …

Realidad virtual para enseñar reanimación cardiopulmonar en el Grado de Educación Primaria. Estudio comparativo

MT Pérez Rubio, JJ González Ortiz… - … de Educación a …, 2023 - repositorio.ucam.edu
La relevancia de la presente investigación reside en las posibilidades metodológicas que
se derivan para un ámbito tan complejo y fundamental dentro de las ciencias de la salud …

[HTML][HTML] Comparing the Outcomes of Virtual Reality–Based Serious Gaming and Lecture-Based Training for Advanced Life Support Training: Randomized Controlled …

ME Aksoy, AE Özkan, D Kitapcioglu… - JMIR Serious Games, 2023 - games.jmir.org
Background Simulation-based Advanced Cardiac Life Support (ACLS) or Advanced Life
Support (ALS) training for health care professionals is important worldwide for saving lives …

The use of serious games as an innovative educational strategy for learning cardiopulmonary resuscitation: an integrative review

TV Siqueira, JSG Nascimento, JLG Oliveira… - Revista gaucha de …, 2020 - SciELO Brasil
Objective: To analyze the scientific evidence available in literature on the use of serious
games for health students to learn about cardiopulmonary resuscitation. Methods …

[HTML][HTML] Effects of a Serious Smartphone Game on Nursing Students' Theoretical Knowledge and Practical Skills in Adult Basic Life Support: Randomized Wait List …

N Fijačko, RM Creber, Š Metličar, M Strnad… - JMIR Serious …, 2024 - games.jmir.org
Background: Retention of adult basic life support (BLS) knowledge and skills after
professional training declines over time. To combat this, the European Resuscitation Council …

Game design elements of serious games in the education of medical and healthcare professions: a mixed-methods systematic review of underlying theories and …

A Aster, MC Laupichler, S Zimmer… - Advances in Health …, 2024 - Springer
Serious games, as a learning resource, enhance their game character by embedding game
design elements that are typically used in entertainment games. Serious games in its …

Serious games in high-stakes assessment contexts: a systematic literature review into the game design principles for valid game-based performance assessment

A Bijl, BP Veldkamp, S Wools, S de Klerk - … technology research and …, 2024 - Springer
The systematic literature review (1) investigates whether 'serious games' provide a viable
solution to the limitations posed by traditional high-stakes performance assessments and (2) …

Virtual reality-based simulation learning on geriatric oral health care for nursing students: a pilot study

PC Lin, SF Wung, PC Lin, YC Lin, CY Lin, HL Huang - BMC Oral Health, 2024 - Springer
Background There is a great need for training and education in the nursing curriculum to
improve nurses' knowledge and skills to provide oral health care. Methods A pilot study was …

[HTML][HTML] A novel scenario-based, mixed-reality platform for training nontechnical skills of battlefield first aid: prospective interventional study

W Du, X Zhong, Y Jia, R Jiang, H Yang, Z Ye… - JMIR Serious …, 2022 - games.jmir.org
Background Although battlefield first aid (BFA) training shares many common features with
civilian training, such as the need to address technical skills and nontechnical skills (NTSs) …