Vision-based serious games and virtual reality systems for motor rehabilitation: A review geared toward a research methodology
Background Nowadays, information technologies are being widely adopted to promote
healthcare and rehabilitation. Owing to their affordability and use of hand-free controllers …
healthcare and rehabilitation. Owing to their affordability and use of hand-free controllers …
Emergence of virtual reality as a tool for upper limb rehabilitation: incorporation of motor control and motor learning principles
The primary focus of rehabilitation for individuals with loss of upper limb movement as a
result of acquired brain injury is the relearning of specific motor skills and daily tasks. This …
result of acquired brain injury is the relearning of specific motor skills and daily tasks. This …
A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability test and two clinical experiments
Background Virtual reality (VR) is not commonly used in clinical rehabilitation, and
commercial VR gaming systems may have mixed effects in patients with stroke. Therefore …
commercial VR gaming systems may have mixed effects in patients with stroke. Therefore …
Efficacy of neurodevelopmental treatment combined with the Nintendo® Wii in patients with cerebral palsy
G Acar, GP Altun, SU Yurdalan… - Journal of physical therapy …, 2016 - jstage.jst.go.jp
[Purpose] The aim of this study was to investigate the efficiency of Nintendo® Wii games in
addition to neurodevelopmental treatment in patients with cerebral palsy.[Subjects and …
addition to neurodevelopmental treatment in patients with cerebral palsy.[Subjects and …
The use of the Nintendo Wii in motor rehabilitation for virtual reality interventions: a literature review
E Tsekleves, A Warland, C Kilbride… - … , Augmented Reality and …, 2014 - Springer
Several review articles have been published on the use of Virtual Reality (VR) in motor
rehabilitation. The majority of these focus on the effectiveness of VR on improving motor …
rehabilitation. The majority of these focus on the effectiveness of VR on improving motor …
Is Wii-based motor training better than task-specific matched training for children with developmental coordination disorder? A randomized controlled trial
JL Cavalcante Neto, B Steenbergen… - Disability and …, 2020 - Taylor & Francis
Purpose: To evaluate in children with developmental coordination disorder (DCD) the effects
of Wii-training compared with task-specific matched training (TST). Material and methods: A …
of Wii-training compared with task-specific matched training (TST). Material and methods: A …
[PDF][PDF] Realidade Virtual para saúde no Brasil: conceitos, desafios e oportunidades
FL dos Santos Nunes… - Rev. Bras …, 2011 - host-article-assets.s3.amazonaws …
A Realidade Virtual é uma área tipicamente multidisciplinar que envolve conceitos
provenientes das Engenharias, Computação, Física, Artes e também da área específica da …
provenientes das Engenharias, Computação, Física, Artes e também da área específica da …
The development and pilot evaluation of virtual reality balance scenarios in people with multiple sclerosis (MS): a feasibility study
H Khalil, A Al-Sharman, K El-Salem… - …, 2018 - content.iospress.com
BACKGROUND: Balance deficits are considered a risk factor for falls in MS patients.
Therefore, developing innovative approaches such as virtual reality (VR) to improve balance …
Therefore, developing innovative approaches such as virtual reality (VR) to improve balance …
[HTML][HTML] Efficacy of virtual reality in upper limb rehabilitation in patients with spinal cord injury: a pilot randomized controlled trial
Efficacy of Virtual Reality in Upper Limb Rehabilitation in Patients with Spinal Cord Injury: A Pilot
Randomized Controlled Trial - PMC Back to Top Skip to main content NIH NLM Logo Access …
Randomized Controlled Trial - PMC Back to Top Skip to main content NIH NLM Logo Access …
Does movement proficiency impact on exergaming performance?
JE Reynolds, AL Thornton, BS Lay, R Braham… - Human movement …, 2014 - Elsevier
There is growing interest in the use of consumer level exergames in movement skill
acquisition. The purpose of this study was to investigate the relationship between movement …
acquisition. The purpose of this study was to investigate the relationship between movement …