Vision-based serious games and virtual reality systems for motor rehabilitation: A review geared toward a research methodology

I Ayed, A Ghazel, A Jaume-i-Capo… - International journal of …, 2019 - Elsevier
Background Nowadays, information technologies are being widely adopted to promote
healthcare and rehabilitation. Owing to their affordability and use of hand-free controllers …

Emergence of virtual reality as a tool for upper limb rehabilitation: incorporation of motor control and motor learning principles

MF Levin, PL Weiss, EA Keshner - Physical therapy, 2015 - academic.oup.com
The primary focus of rehabilitation for individuals with loss of upper limb movement as a
result of acquired brain injury is the relearning of specific motor skills and daily tasks. This …

A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability test and two clinical experiments

JH Shin, H Ryu, SH Jang - Journal of neuroengineering and rehabilitation, 2014 - Springer
Background Virtual reality (VR) is not commonly used in clinical rehabilitation, and
commercial VR gaming systems may have mixed effects in patients with stroke. Therefore …

Efficacy of neurodevelopmental treatment combined with the Nintendo® Wii in patients with cerebral palsy

G Acar, GP Altun, SU Yurdalan… - Journal of physical therapy …, 2016 - jstage.jst.go.jp
[Purpose] The aim of this study was to investigate the efficiency of Nintendo® Wii games in
addition to neurodevelopmental treatment in patients with cerebral palsy.[Subjects and …

The use of the Nintendo Wii in motor rehabilitation for virtual reality interventions: a literature review

E Tsekleves, A Warland, C Kilbride… - … , Augmented Reality and …, 2014 - Springer
Several review articles have been published on the use of Virtual Reality (VR) in motor
rehabilitation. The majority of these focus on the effectiveness of VR on improving motor …

Is Wii-based motor training better than task-specific matched training for children with developmental coordination disorder? A randomized controlled trial

JL Cavalcante Neto, B Steenbergen… - Disability and …, 2020 - Taylor & Francis
Purpose: To evaluate in children with developmental coordination disorder (DCD) the effects
of Wii-training compared with task-specific matched training (TST). Material and methods: A …

[PDF][PDF] Realidade Virtual para saúde no Brasil: conceitos, desafios e oportunidades

FL dos Santos Nunes… - Rev. Bras …, 2011 - host-article-assets.s3.amazonaws …
A Realidade Virtual é uma área tipicamente multidisciplinar que envolve conceitos
provenientes das Engenharias, Computação, Física, Artes e também da área específica da …

The development and pilot evaluation of virtual reality balance scenarios in people with multiple sclerosis (MS): a feasibility study

H Khalil, A Al-Sharman, K El-Salem… - …, 2018 - content.iospress.com
BACKGROUND: Balance deficits are considered a risk factor for falls in MS patients.
Therefore, developing innovative approaches such as virtual reality (VR) to improve balance …

[HTML][HTML] Efficacy of virtual reality in upper limb rehabilitation in patients with spinal cord injury: a pilot randomized controlled trial

S Prasad, R Aikat, S Labani, N Khanna - Asian spine journal, 2018 - ncbi.nlm.nih.gov
Efficacy of Virtual Reality in Upper Limb Rehabilitation in Patients with Spinal Cord Injury: A Pilot
Randomized Controlled Trial - PMC Back to Top Skip to main content NIH NLM Logo Access …

Does movement proficiency impact on exergaming performance?

JE Reynolds, AL Thornton, BS Lay, R Braham… - Human movement …, 2014 - Elsevier
There is growing interest in the use of consumer level exergames in movement skill
acquisition. The purpose of this study was to investigate the relationship between movement …