[图书][B] Videogames
J Newman - 2012 - taylorfrancis.com
In the few decades since they first blipped their way onto television screens, videogames
have become one of the most culturally, socially and economically significant media forms …
have become one of the most culturally, socially and economically significant media forms …
A systematic literature review of virtual, augmented, and mixed reality game applications in healthcare
Virtual reality, augmented reality, and mixed reality (VR/AR/MR) as information and
communication technologies have been recognised and implemented in healthcare in …
communication technologies have been recognised and implemented in healthcare in …
[图书][B] The language of gaming
A Ensslin - 2017 - books.google.com
This innovative text examines videogames and gaming from the point of view of discourse
analysis. In particular, it studies two major aspects of videogame-related communication: the …
analysis. In particular, it studies two major aspects of videogame-related communication: the …
[图书][B] Beyond technology: Children's learning in the age of digital culture
D Buckingham - 2013 - books.google.com
Beyond Technology offers a challenging new analysis of learning, young people and digital
media. Disputing both utopian fantasies about the transformation of education and …
media. Disputing both utopian fantasies about the transformation of education and …
Not so doomed: Computer game play and positive adolescent development
K Durkin, B Barber - Journal of applied developmental psychology, 2002 - Elsevier
It has been speculated that computer game play by young people has negative correlates or
consequences, although little evidence has emerged to support these fears. An alternative …
consequences, although little evidence has emerged to support these fears. An alternative …
[图书][B] The virtual
R Shields - 2005 - taylorfrancis.com
This book looks at the origins and the many contemporary meanings of the virtual. Rob
Shields shows how the construction of virtual worlds has a long history. He examines the …
Shields shows how the construction of virtual worlds has a long history. He examines the …
[图书][B] Playing with videogames
J Newman - 2008 - taylorfrancis.com
Playing with Videogames documents the richly productive, playful and social cultures of
videogaming that support, surround and sustain this most important of digital media forms …
videogaming that support, surround and sustain this most important of digital media forms …
What can we learn from playing interactive games?
DA Lieberman - Playing video games, 2012 - api.taylorfrancis.com
Interactive games are powerful environments for learning. Research consistently finds that
players learn new skills, knowledge, insights, attitudes, or even behaviors in games that …
players learn new skills, knowledge, insights, attitudes, or even behaviors in games that …
[图书][B] Best before: Videogames, supersession and obsolescence
J Newman - 2012 - taylorfrancis.com
Despite record sales and an ever-growing global industry, the simple fact is that videogames
are disappearing. Most obviously, the physical deterioration of discs, cartridges, consoles …
are disappearing. Most obviously, the physical deterioration of discs, cartridges, consoles …
[图书][B] Ill effects: The media violence debate
M Barker, J Petley - 2002 - api.taylorfrancis.com
The influence of the media remains a contentious issue. Every time a particularly high-profile
crime of violence is committed, there are those who blame the effects of the media. The …
crime of violence is committed, there are those who blame the effects of the media. The …