Serious games and gamification in healthcare: a meta-review
A serious game is a type of game that is designed for a primary purpose other than
entertainment. Instead, serious games are intended to achieve specific goals, such as …
entertainment. Instead, serious games are intended to achieve specific goals, such as …
[HTML][HTML] New technologies promoting active upper limb rehabilitation after stroke: an overview and network meta-analysis
CONCLUSIONS This overview provides low-to-moderate evidence that rehabilitation
assisted with technologies are at least as effective as conventional therapy for patients with …
assisted with technologies are at least as effective as conventional therapy for patients with …
Concurrent validity of an immersive virtual reality version of the Box and Block Test to assess manual dexterity among patients with stroke
G Everard, Y Otmane-Tolba, Z Rosselli… - … of neuroengineering and …, 2022 - Springer
Background After a stroke, experts recommend regular monitoring and kinematic
assessments of patients to objectively measure motor recovery. With the rise of new …
assessments of patients to objectively measure motor recovery. With the rise of new …
Digital technologies for innovative mental health rehabilitation
Schizophrenia is a chronic mental illness, characterized by the loss of the notion of reality,
failing to distinguish it from the imaginary. It affects the patient in life's major areas, such as …
failing to distinguish it from the imaginary. It affects the patient in life's major areas, such as …
A novel immersive virtual reality environment for the motor rehabilitation of stroke patients: A feasibility study
We designed and implemented an immersive virtual reality (VR) environment for upper limb
rehabilitation, which possesses several notable features. First, by exploiting modern …
rehabilitation, which possesses several notable features. First, by exploiting modern …
A systematic review and meta-analysis of randomized controlled trials on the effect of serious games on people with dementia
Background An increase in dementia prevalence has been accompanied by increasing
interest in new rehabilitation methods, such as serious games. Serious games hold the …
interest in new rehabilitation methods, such as serious games. Serious games hold the …
The impact of eye-tracking games as a training case on students' learning interest and continuous learning intention in game design courses: Taking Flappy Bird as an …
This paper explores the learning effect of introducing eye-tracking games in college game
design courses and tests the impact of innovative introduction of cutting-edge interactive …
design courses and tests the impact of innovative introduction of cutting-edge interactive …
Rhythmic serious games as an inclusive tool for music‐based interventions
S Dalla Bella - Annals of the New York Academy of Sciences, 2022 - Wiley Online Library
Technologies, such as mobile devices or sets of connected sensors, provide new and
engaging opportunities to devise music‐based interventions. Among the different …
engaging opportunities to devise music‐based interventions. Among the different …
Performing a shortened version of the Action Research Arm Test in immersive virtual reality to assess post-stroke upper limb activity
Background To plan treatment and measure post-stroke recovery, frequent and time-
bounded functional assessments are recommended. With increasing needs for …
bounded functional assessments are recommended. With increasing needs for …
Brazilian Academy of Neurology practice guidelines for stroke rehabilitation: part I
C Minelli, R Bazan, MTA Pedatella… - Arquivos de neuro …, 2022 - SciELO Brasil
ABSTRACT The Guidelines for Stroke Rehabilitation are the result of a joint effort by the
Scientific Department of Neurological Rehabilitation of the Brazilian Academy of Neurology …
Scientific Department of Neurological Rehabilitation of the Brazilian Academy of Neurology …