Gamification of health professions education: a systematic review

AEJ van Gaalen, J Brouwer… - Advances in Health …, 2021 - Springer
Gamification refers to using game attributes in a non-gaming context. Health professions
educators increasingly turn to gamification to optimize students' learning outcomes …

Serious games, a game changer in teaching neonatal resuscitation? A review

SK Ghoman, SD Patel, M Cutumisu… - Archives of Disease in …, 2020 - fn.bmj.com
Background Neonatal healthcare professionals require frequent simulation-based education
(SBE) to improve their cognitive, psychomotor and communication skills during neonatal …

Blogged into the System: A Systematic Review of the Gamification in e-Learning before and during the COVID-19 Pandemic

M Burlacu, C Coman, MC Bularca - Sustainability, 2023 - mdpi.com
Gamification is becoming more relevant, especially after the start of the COVID-19 pandemic
and quarantine. The purpose of our paper is to analyse the changes which occurred in the …

Emerging simulation technologies in global craniofacial surgical training

D Mehrotra, AF Markus - Journal of Oral Biology and Craniofacial Research, 2021 - Elsevier
The last few decades have seen an exponential growth in the development and adoption of
novel technologies in medical and surgical training of residents globally. Simulation is an …

The impact of multi-person virtual reality competitive learning on anatomy education: a randomized controlled study

YC Du, SC Fan, LC Yang - BMC Medical Education, 2020 - Springer
Background Anatomy is one of the core subjects in medical education. Students spend
considerable time and effort on learning the requisite anatomy knowledge. This study …

Effects of gamification on the benefits of student response systems in learning of human anatomy: Three experimental studies

JJ López-Jiménez, JL Fernández-Alemán… - International journal of …, 2021 - mdpi.com
This paper presents three experiments to assess the impact of gamifying an audience
response system on the perceptions and educational performance of students. An audience …

Virtual versus traditional classroom on facial traumatology learning: Evaluation of medical student's knowledge acquisition and satisfaction

A Morice, E Jablon, C Delevaque, RH Khonsari… - Journal of stomatology …, 2020 - Elsevier
Introduction The high rate of absenteeism in the courses led us to offer virtual classrooms to
better meet the expectations of students who may have geographical constraints. The …

[HTML][HTML] Assessment of technical skills based on learning curve analyses in laparoscopic surgery training

SF Hardon, LA van Gastel, T Horeman, F Daams - Surgery, 2021 - Elsevier
Background Objective force-and motion-based assessment is currently lacking in
laparoscopic skills curricula. This study aimed to evaluate the added value of parameter …

Gamification in otolaryngology: A narrative review

ZK Westenhaver, RE Africa… - Laryngoscope …, 2022 - Wiley Online Library
Introduction The medical field has incorporated gamification elements into education
platforms over the past decade. The standard definition for gamification that has been …

[HTML][HTML] Medical students' perceptions of play and learning: qualitative study with focus groups and thematic analysis

AEJ Van Gaalen, ADC Jaarsma… - JMIR Serious Games, 2021 - games.jmir.org
Background In times where distance learning is becoming the norm, game-based learning
(GBL) is increasingly applied to health profession education. Yet, decisions for if, when, how …