How virtual reality technology has changed our lives: an overview of the current and potential applications and limitations

A Hamad, B Jia - International journal of environmental research and …, 2022 - mdpi.com
Despite virtual reality (VR) being initially marketed toward gaming, there are many potential
and existing VR applications in various sectors and fields, including education, training …

A review of cybersickness in head-mounted displays: raising attention to individual susceptibility

N Tian, P Lopes, R Boulic - Virtual Reality, 2022 - Springer
Cybersickness still poses a significant challenge to the widespread usage of virtual reality,
leading to different levels of discomfort and potentially breaking the immersive experience …

Measuring visual fatigue and cognitive load via eye tracking while learning with virtual reality head-mounted displays: A review

AD Souchet, S Philippe, D Lourdeaux… - International Journal of …, 2022 - Taylor & Francis
ABSTRACT Virtual Reality Head-Mounted Displays (HMDs) reached the consumer market
and are used for learning purposes. Risks regarding visual fatigue and high cognitive load …

A narrative review of immersive virtual reality's ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and mental …

AD Souchet, D Lourdeaux, A Pagani, L Rebenitsch - Virtual Reality, 2023 - Springer
This narrative review synthesizes and introduces 386 previous works about virtual reality-
induced symptoms and effects by focusing on cybersickness, visual fatigue, muscle fatigue …

Metaomnicity: Toward immersive urban metaverse cyberspaces using smart city digital twins

K Kuru - IEEE Access, 2023 - ieeexplore.ieee.org
The movie—The Matrix (1999)—boosted our imagination about how further we can be
immersed within the cyber world, ie, how further the cyber world can be indistinguishable …

Cybersickness in virtual reality questionnaire (csq-vr): A validation and comparison against ssq and vrsq

P Kourtesis, J Linnell, R Amir, F Argelaguet… - Virtual Worlds, 2023 - mdpi.com
Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and
motor skills of users. The Simulator Sickness Questionnaire (SSQ) and its variant, the Virtual …

Predicting cybersickness using individual and task characteristics

A Jasper, NC Sepich, SB Gilbert, JW Kelly… - Computers in Human …, 2023 - Elsevier
The experience of cybersickness in virtual reality (VR) drastically differs between users,
likely due to variability in individual and task characteristics, leaving cybersickness as a …

Augmented reality for industrial services provision: the factors influencing a successful adoption in manufacturing companies

S Aquino, M Rapaccini, F Adrodegari… - Journal of Manufacturing …, 2023 - emerald.com
Augmented reality for industrial services provision: the factors influencing a successful adoption
in manufacturing companies | Emerald Insight Books and journals Case studies Expert …

Towards modeling of virtual reality welding simulators to promote accessible and scalable training

A Ipsita, L Erickson, Y Dong, J Huang… - Proceedings of the …, 2022 - dl.acm.org
The US manufacturing industry is currently facing a welding workforce shortage which is
largely due to inadequacy of widespread welding training. To address this challenge, we …

Impact of virtual reality cognitive and motor exercises on brain health

B Sokołowska - International journal of environmental research and …, 2023 - mdpi.com
Innovative technologies of the 21st century have an extremely significant impact on all
activities of modern humans. Among them, virtual reality (VR) offers great opportunities for …