[HTML][HTML] Playfulness and New Technologies in Hand Therapy for Children With Cerebral Palsy: Scoping Review

TVP Cisneros, A Brons, B Kröse, B Schouten… - JMIR Serious …, 2023 - games.jmir.org
Background: Innovative technologies such as game consoles and smart toys used with
games or playful approaches have proven to be successful and attractive in providing …

Virtual reality customized 360-degree experiences for stress relief

MA Vaquero-Blasco, E Perez-Valero, C Morillas… - Sensors, 2021 - mdpi.com
The latest studies in virtual reality (VR) have evidenced the potential of this technology to
reproduce environments from multiple domains in an immersive way. For instance, in stress …

Automatic emotion recognition in clinical scenario: a systematic review of methods

L Pepa, L Spalazzi, M Capecci… - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
BACKGROUND-Automatic emotion recognition has powerful and interesting opportunities in
the clinical field, but several critical aspects are still open, such as heterogeneity of …

Human cinematic capture and movement system through kinect: A detailed and innovative review

D Huamanchahua, J Ortiz-Zacarias… - … IOT, Electronics and …, 2022 - ieeexplore.ieee.org
There are many techniques focused on capturing the kinematic movement of the human
body, all these techniques help in the creation of robotic devices to achieve efficient …

Motor rehabilitation of upper limbs using a gesture-based serious game: Evaluation of usability and user experience

R Baluz, A Teles, JE Fontenele, R Moreira… - Games for Health …, 2022 - liebertpub.com
Objective: Gesture-based serious games can be based on playful and interactive scenarios
to enhance user engagement and experience during exercises, thereby increasing …

Experimental Evaluation of EMKEY: An Assistive Technology for People with Upper Limb Disabilities

M Zapata, K Valencia-Aragón, C Ramos-Galarza - Sensors, 2023 - mdpi.com
Assistive technology can help people with disabilities to use computers more effectively and
can enable them to access the same information and resources as people without …

Navigating the metaverse: A technical review of emerging virtual worlds

H Herath, M Mittal, A Kataria - Wiley Interdisciplinary Reviews …, 2024 - Wiley Online Library
The metaverse, a burgeoning virtual reality realm, has garnered substantial attention owing
to its multifaceted applications. Rapid advancements and widespread acceptance of …

[HTML][HTML] Assessing children's fine motor skills with sensor-augmented toys: Machine learning approach

A Brons, A de Schipper, S Mironcika… - Journal of Medical …, 2021 - jmir.org
Background Approximately 5%-10% of elementary school children show delayed
development of fine motor skills. To address these problems, detection is required. Current …

A systematic review of serious games used for rehabilitation of individuals with Parkinson's disease

LC de Oliveira, LC Mendes, RA de Lopes… - Research on Biomedical …, 2021 - Springer
Purpose This study consists of a systematic review that aims to identify and evaluate the
scenario of the use of serious games in the rehabilitation of individuals with Parkinson's …

A game-based rehabilitation system for upper-limb cerebral palsy: a feasibility study

MI Daoud, A Alhusseini, MZ Ali, R Alazrai - Sensors, 2020 - mdpi.com
Game-based rehabilitation systems provide an effective tool to engage cerebral palsy
patients in physical exercises within an exciting and entertaining environment. A crucial …