Serious games and gamification in healthcare: a meta-review

R Damaševičius, R Maskeliūnas, T Blažauskas - Information, 2023 - mdpi.com
A serious game is a type of game that is designed for a primary purpose other than
entertainment. Instead, serious games are intended to achieve specific goals, such as …

Part 6: resuscitation education science: 2020 American Heart Association guidelines for cardiopulmonary resuscitation and emergency cardiovascular care

A Cheng, DJ Magid, M Auerbach, F Bhanji… - Circulation, 2020 - Am Heart Assoc
Cardiac arrest remains a major public health problem, with more than 600 000 cardiac
arrests per year in the United States. 1, 2 Survival rates of patients with cardiac arrest remain …

European Resuscitation Council Guidelines 2021: Newborn resuscitation and support of transition of infants at birth

J Madar, CC Roehr, S Ainsworth, H Ersdal, C Morley… - Resuscitation, 2021 - Elsevier
Abstract The European Resuscitation Council has produced these newborn life support
guidelines, which are based on the International Liaison Committee on Resuscitation …

The effects of neonatal resuscitation gamification program using immersive virtual reality: A quasi-experimental study

SY Yang, YH Oh - Nurse education today, 2022 - Elsevier
Background Clinical practice in neonatal intensive care units for nursing college students
has been restricted due to the COVID-19 pandemic outbreak; thus, the gamification program …

Game-based learning pedagogy: A review of the literature

N Bado - Interactive Learning Environments, 2022 - Taylor & Francis
The present study sought to elicit insights into pedagogical practices pertaining to the
integration of digital games into teaching and learning. A review of peer-reviewed journal …

Learning experiences of game-based educational intervention in nursing students: A systematic mixed-studies review

Y Xu, Y Lau, LJ Cheng, ST Lau - Nurse Education Today, 2021 - Elsevier
Background To meet the evolving needs of today's nursing students and the demand for
21st century skills in modern healthcare, game-based learning has received increasing …

[HTML][HTML] An evaluation of undergraduate student nurses' gameful experience whilst playing a digital escape room as part of a FIRST year module: A cross-sectional …

I Antón-Solanas, B Rodriguez-Roca… - Nurse education …, 2022 - Elsevier
Background The circumstances arising from the COVID-19 pandemic have accelerated the
use of digital teaching and learning in health professions education. Digital gamification …

Simulation in neonatal care: towards a change in traditional training?

N Yousef, R Moreau, L Soghier - European journal of pediatrics, 2022 - Springer
Simulation has traditionally been used in neonatal medicine for educational purposes which
include training of novice learners, maintaining competency of health care providers, and …

Effectiveness of game-based virtual reality phone application and online education on knowledge, attitude and compliance of standard precautions among nursing …

K Al-Mugheed, N Bayraktar, M Al-Bsheish, A AlSyouf… - Plos one, 2022 - journals.plos.org
Game-based virtual reality phone applications can create a realistic environment to prepare
for clinical applications and improve students' knowledge of and compliance with standard …

The effect of neonatal resuscitation training based on a serious game simulation method on nursing students' knowledge, skills, satisfaction and self-confidence levels …

S Sarvan, E Efe - Nurse education today, 2022 - Elsevier
Background Although students are well prepared theoretically, they lack real-life practical
skills because they have not faced an adequate number of emergencies such as neonatal …