" Pikachu would electrocute people who are misbehaving": Expert, Guardian and Child Perspectives on Automated Embodied Moderators for Safeguarding Children …
Automated embodied moderation has the potential to create safer spaces for children in
social VR, providing a protective figure that takes action to mitigate harmful interactions …
social VR, providing a protective figure that takes action to mitigate harmful interactions …
Low-Resourced Languages and Online Knowledge Repositories: A Need-Finding Study.
Online Knowledge Repositories (OKRs) like Wikipedia offer communities a way to share and
preserve information about themselves and their ways of living. However, for communities …
preserve information about themselves and their ways of living. However, for communities …
Engaging and Entertaining Adolescents in Health Education Using LLM-Generated Fantasy Narrative Games and Virtual Agents
I Steenstra, P Murali, RB Perkins, N Joseph… - Extended Abstracts of …, 2024 - dl.acm.org
Games have been successfully used to provide engaging health interventions for
adolescents. However, translating health education goals into a playable game has …
adolescents. However, translating health education goals into a playable game has …
[PDF][PDF] Reflections on Online Child-Centric Participatory Design Approaches: Two Case Studies with Children and Early Adolescents
A Chowdhury, A Bunt - hci.cs.umanitoba.ca
Participatory design with children is an effective way to elicit children's perspectives while
designing child-centric technologies [13, 15, 22]. Since this method allows researchers to …
designing child-centric technologies [13, 15, 22]. Since this method allows researchers to …