Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook
P Caserman, A Garcia-Agundez, A Gámez Zerban… - Virtual Reality, 2021 - Springer
Cybersickness (CS) is a term used to refer to symptoms, such as nausea, headache, and
dizziness that users experience during or after virtual reality immersion. Initially discovered …
dizziness that users experience during or after virtual reality immersion. Initially discovered …
Visually induced motion sickness susceptibility and recovery based on four mitigation techniques
Virtual reality (VR) usage continues to grow, but visually induced motion sickness (VIMS)
can decrease VR effectiveness for some users. This study seeks to compare methods of …
can decrease VR effectiveness for some users. This study seeks to compare methods of …
The effect of head tracking on the degree of presence in virtual reality
The performance of a virtual reality (VR) system can be assessed from two aspects in the
human-VR interaction loop. One aspect is the degree of immersion, which objectively …
human-VR interaction loop. One aspect is the degree of immersion, which objectively …
基于VR 运动模拟器的体感模拟算法的研究
李孝禄, 闫剑锋, 许沧粟, 吴宗明, 张远辉… - 系统仿真 …, 2020 - china-simulation.com
针对VR (Virtual Reality) 运动模拟器使用的经典体感模拟控制算法存在相位延迟,
虚假暗示的缺点导致虚实运动一致性不够, 引发VR 晕动症的问题, 提出了一种改进体感模拟算法 …
虚假暗示的缺点导致虚实运动一致性不够, 引发VR 晕动症的问题, 提出了一种改进体感模拟算法 …
Reorient the gazed scene towards the center: Novel virtual turning using head and gaze motions and blink
Y Onuki, I Kumazawa - … IEEE Conference on Virtual Reality and …, 2019 - ieeexplore.ieee.org
Stationary subjects exposed to compelling scene movements in virtual reality environments
often experience symptoms of visually induced motion sickness (cybersickness). This study …
often experience symptoms of visually induced motion sickness (cybersickness). This study …
VR evaluation of motion sickness solution in automated driving
QC Ihemedu-Steinke, P Halady, G Meixner… - Virtual, Augmented and …, 2018 - Springer
The sensory conflict theory describes the occurrence of motion sickness caused by the
discrepancy between the motion felt and the motion visually perceived. During driving …
discrepancy between the motion felt and the motion visually perceived. During driving …
Research on motion cueing algorithm based on VR motion simulator
X Li, J Yan, C Xu, Z Wu… - Journal of …, 2020 - dc-china-simulation …
Aiming at the phase delay and the false suggest of the classical motion-sensing simulation
algorithm in VR motion simulator that lead to insufficient consistency between virtual and …
algorithm in VR motion simulator that lead to insufficient consistency between virtual and …
Bouncing seat: An immersive virtual locomotion interface with LSTM based body gesture estimation
Y Onuki, I Kumazawa - … IEEE Conference on Virtual Reality and …, 2022 - ieeexplore.ieee.org
A pilot study of the bouncing seat system is presented. This system consists of an air cushion
and gravicorder. The former ena-bles users to move easier and feel lively motion. The latter …
and gravicorder. The former ena-bles users to move easier and feel lively motion. The latter …
[引用][C] Visually Induced Motion Sickness Susceptibility and Recovery Based on Four Mitigation Techniques
M Dorneich, N Cone, C Muesel, M Curtis, S Gilbert - 2020