A systematic literature review of virtual, augmented, and mixed reality game applications in healthcare

Y Fu, Y Hu, V Sundstedt - ACM Transactions on Computing for …, 2022 - dl.acm.org
Virtual reality, augmented reality, and mixed reality (VR/AR/MR) as information and
communication technologies have been recognised and implemented in healthcare in …

The role of desktop virtual reality as an accessible and equitable strategy to improve career opportunities for women in technology

NO Onele - Journal of Computer Assisted Learning, 2023 - Wiley Online Library
Background The conventional classroom does not seem to adequately address the gender
disparity in technology education. This could negatively affect the contributions of the female …

[HTML][HTML] Virtual reality games and the role of body involvement in enhancing positive emotions and decreasing anxiety: within-subjects pilot study

F Pallavicini, A Pepe - JMIR serious games, 2020 - games.jmir.org
Background: In the last few years, the introduction of immersive technologies, especially
virtual reality, into the gaming market has dramatically altered the traditional concept of …

[HTML][HTML] Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college …

CV Sousa, J Hwang, R Cabrera-Perez… - Journal of Sport and …, 2022 - Elsevier
Background Active video games are a new method for increasing physical activity (PA). Fully
immersive virtual reality (VR) is a hardware device on which an active video game can run …

[HTML][HTML] Applicability of an immersive virtual reality exercise training system for office workers during working hours

E Touloudi, M Hassandra, E Galanis, M Goudas… - Sports, 2022 - mdpi.com
Virtual reality is a computer-generated simulation of a real or imaginary three-dimensional
environment that has entered our lives, particularly for gaming. Lately, it has been …

[HTML][HTML] Effects of a Modern Virtual Reality 3D Head-Mounted Display Exergame on Simulator Sickness and Immersion Under Specific Conditions in Young Women …

J Ciążyńska, M Janowski, J Maciaszek - JMIR Serious Games, 2022 - games.jmir.org
Background Many young adults do not reach the World Health Organization's minimum
recommendations for the amount of weekly physical activity. The virtual reality 3D head …

Enhancing Physical Activity with Immersive Virtual Reality: A Systematic Review

A Mocco, L Valmaggia, L Bernardi, M Alfieri… - … , Behavior, and Social …, 2024 - liebertpub.com
The aim of this article is to review how immersive virtual reality-enhanced physical activity
(IVR-PA) can be used to improve psychological, physiological, and performance outcomes …

[HTML][HTML] The impact of virtual reality (VR) gaming and casual/social gaming on the quality of life, depression, and dialysis tolerance in patients with chronic kidney …

D Gurz, KC Dada, VN Nyshita, FD Aderibigbe, M Singh… - Cureus, 2023 - ncbi.nlm.nih.gov
This comprehensive narrative review aims to investigate the impact of virtual reality (VR) and
social gaming on the quality of life, depression, and dialysis tolerance in patients with …

[HTML][HTML] Examining and Comparing the Energy Expenditure of Two Modes of a Virtual Reality Fitness Game (Supernatural): Indirect Calorimetry Study

TV Craig, RE Rhodes, W Sui - JMIR Serious Games, 2024 - games.jmir.org
Background: The effectiveness of virtual reality (VR) fitness games as a form of moderate to
vigorous physical activity has yet to be thoroughly quantified through gold standard energy …

Die Nutzung und Wirkung von Virtual-Reality-Games: Ein Forschungsüberblick

R Janzik, LO Wehden, F Reer… - R. Biermann, J. Fromme …, 2023 - books.google.com
Virtual Reality (VR) wird nicht nur als vielversprechende medientechnologische Innovation
im Bereich Gaming angesehen, sondern auch im Kontext negativer Wirkungen diskutiert …