[HTML][HTML] Clinical application of virtual reality for upper limb motor rehabilitation in stroke: review of technologies and clinical evidence

WS Kim, S Cho, J Ku, Y Kim, K Lee, HJ Hwang… - Journal of clinical …, 2020 - mdpi.com
Neurorehabilitation for stroke is important for upper limb motor recovery. Conventional
rehabilitation such as occupational therapy has been used, but novel technologies are …

Tele-rehabilitation after stroke: an updated systematic review of the literature

FS Sarfo, U Ulasavets, OK Opare-Sem… - Journal of stroke and …, 2018 - Elsevier
Background Tele-rehabilitation for stroke survivors has emerged as a promising intervention
for remotely supervised administration of physical, occupational, speech, and other forms of …

Virtual reality for limb motor function, balance, gait, cognition and daily function of stroke patients: A systematic review and meta‐analysis

B Zhang, D Li, Y Liu, J Wang… - Journal of advanced …, 2021 - Wiley Online Library
Aims To explore the beneficial effects of virtual reality (VR) interventions on upper‐and lower‐
limb motor function, balance, gait, cognition and daily function outcomes in stroke patients …

[HTML][HTML] Impact of virtual reality-based therapies on cognition and mental health of stroke patients: systematic review and meta-analysis

Q Zhang, Y Fu, Y Lu, Y Zhang, Q Huang, Y Yang… - Journal of medical …, 2021 - jmir.org
Background Stroke remains one of the major chronic illnesses worldwide that health care
organizations will need to address for the next several decades. Individuals poststroke are …

[HTML][HTML] Examining the effectiveness of virtual, augmented, and mixed reality (VAMR) therapy for upper limb recovery and activities of daily living in stroke patients: a …

SC Leong, YM Tang, FM Toh, KNK Fong - Journal of neuroengineering …, 2022 - Springer
Introduction Virtual reality (VR), augmented reality (AR), and mixed reality (MR) are
emerging technologies in the field of stroke rehabilitation that have the potential to overcome …

[HTML][HTML] Serious games for upper limb rehabilitation after stroke: a meta-analysis

I Doumas, G Everard, S Dehem, T Lejeune - Journal of neuroengineering …, 2021 - Springer
Background Approximately two thirds of stroke survivors maintain upper limb (UL)
impairments and few among them attain complete UL recovery 6 months after stroke …

Effectiveness of virtual reality-and gaming-based interventions for upper extremity rehabilitation poststroke: a meta-analysis

R Karamians, R Proffitt, D Kline, LV Gauthier - Archives of physical …, 2020 - Elsevier
Objective To investigate the efficacy of virtual reality (VR)-and gaming-based interventions
for improving upper extremity function poststroke, and to examine demographic and …

Game-based virtual reality interventions to improve upper limb motor function and quality of life after stroke: systematic review and meta-analysis

P Domínguez-Téllez, JA Moral-Muñoz… - Games for Health …, 2020 - liebertpub.com
Stroke is the main cause of disability in adulthood. Recent advances in virtual reality (VR)
technologies have led to its increased use in the rehabilitation of stroke patients. A …

[HTML][HTML] A meta-analytic review of gamified interventions in mental health enhancement

C Cheng, OV Ebrahimi - Computers in Human Behavior, 2023 - Elsevier
This meta-analytic review aimed to investigate the effectiveness of gamified interventions in
bolstering mental health. The gamification and the control groups were compared in terms of …

[HTML][HTML] Virtual reality experiences, embodiment, videogames and their dimensions in neurorehabilitation

D Perez-Marcos - Journal of neuroengineering and rehabilitation, 2018 - Springer
Background In the context of stroke rehabilitation, new training approaches mediated by
virtual reality and videogames are usually discussed and evaluated together in reviews and …