[HTML][HTML] Clinical application of virtual reality for upper limb motor rehabilitation in stroke: review of technologies and clinical evidence
Neurorehabilitation for stroke is important for upper limb motor recovery. Conventional
rehabilitation such as occupational therapy has been used, but novel technologies are …
rehabilitation such as occupational therapy has been used, but novel technologies are …
Tele-rehabilitation after stroke: an updated systematic review of the literature
FS Sarfo, U Ulasavets, OK Opare-Sem… - Journal of stroke and …, 2018 - Elsevier
Background Tele-rehabilitation for stroke survivors has emerged as a promising intervention
for remotely supervised administration of physical, occupational, speech, and other forms of …
for remotely supervised administration of physical, occupational, speech, and other forms of …
Virtual reality for limb motor function, balance, gait, cognition and daily function of stroke patients: A systematic review and meta‐analysis
Aims To explore the beneficial effects of virtual reality (VR) interventions on upper‐and lower‐
limb motor function, balance, gait, cognition and daily function outcomes in stroke patients …
limb motor function, balance, gait, cognition and daily function outcomes in stroke patients …
[HTML][HTML] Impact of virtual reality-based therapies on cognition and mental health of stroke patients: systematic review and meta-analysis
Q Zhang, Y Fu, Y Lu, Y Zhang, Q Huang, Y Yang… - Journal of medical …, 2021 - jmir.org
Background Stroke remains one of the major chronic illnesses worldwide that health care
organizations will need to address for the next several decades. Individuals poststroke are …
organizations will need to address for the next several decades. Individuals poststroke are …
[HTML][HTML] Examining the effectiveness of virtual, augmented, and mixed reality (VAMR) therapy for upper limb recovery and activities of daily living in stroke patients: a …
Introduction Virtual reality (VR), augmented reality (AR), and mixed reality (MR) are
emerging technologies in the field of stroke rehabilitation that have the potential to overcome …
emerging technologies in the field of stroke rehabilitation that have the potential to overcome …
[HTML][HTML] Serious games for upper limb rehabilitation after stroke: a meta-analysis
Background Approximately two thirds of stroke survivors maintain upper limb (UL)
impairments and few among them attain complete UL recovery 6 months after stroke …
impairments and few among them attain complete UL recovery 6 months after stroke …
Effectiveness of virtual reality-and gaming-based interventions for upper extremity rehabilitation poststroke: a meta-analysis
Objective To investigate the efficacy of virtual reality (VR)-and gaming-based interventions
for improving upper extremity function poststroke, and to examine demographic and …
for improving upper extremity function poststroke, and to examine demographic and …
Game-based virtual reality interventions to improve upper limb motor function and quality of life after stroke: systematic review and meta-analysis
P Domínguez-Téllez, JA Moral-Muñoz… - Games for Health …, 2020 - liebertpub.com
Stroke is the main cause of disability in adulthood. Recent advances in virtual reality (VR)
technologies have led to its increased use in the rehabilitation of stroke patients. A …
technologies have led to its increased use in the rehabilitation of stroke patients. A …
[HTML][HTML] A meta-analytic review of gamified interventions in mental health enhancement
C Cheng, OV Ebrahimi - Computers in Human Behavior, 2023 - Elsevier
This meta-analytic review aimed to investigate the effectiveness of gamified interventions in
bolstering mental health. The gamification and the control groups were compared in terms of …
bolstering mental health. The gamification and the control groups were compared in terms of …
[HTML][HTML] Virtual reality experiences, embodiment, videogames and their dimensions in neurorehabilitation
D Perez-Marcos - Journal of neuroengineering and rehabilitation, 2018 - Springer
Background In the context of stroke rehabilitation, new training approaches mediated by
virtual reality and videogames are usually discussed and evaluated together in reviews and …
virtual reality and videogames are usually discussed and evaluated together in reviews and …