Authentic interprofessional health education scenarios using mobile VR

T Cochrane, T Stretton, S Aiello, S Britnell, S Cook… - 2018 - openrepository.aut.ac.nz
This paper explores the use of mobile virtual reality (mVR) to create authentic learning
environments for health education, initially in three contexts, followed by the development of …

Piloting multimodal learning analytics using mobile mixed reality in health education

J Birt, D Clare, M Cowling - 2019 IEEE 7th international …, 2019 - ieeexplore.ieee.org
Mobile mixed reality has been shown to increase higher achievement and lower cognitive
load within spatial disciplines. However, traditional methods of assessment restrict …

MESH360: a framework for designing MMR-enhanced clinical simulations

T Cochrane, S Aiello, S Cook, C Aguayo… - Research in Learning …, 2020 - journal.alt.ac.uk
This article evaluates the results of two prototype iterations of a design-based research
project that explores the application of mobile mixed reality (MMR) to enhance critical care …

Augmented reality in education for industry 4.0: What are the barriers to adoption?

SRLS Souza, R de Jesus Macêdo… - … de Educación y …, 2023 - ojs.europubpublications.com
One of the enabling technologies of Industry 4.0 is augmented reality. Augmented reality is
currently supported on mobile devices and often does not require costly equipment, allowing …

[HTML][HTML] An argument against cross-platform development: Lessons from an augmented reality app prototype for rural emergency responders

B Weichelt, T Heimonen, M Pilz, A Yoder… - JMIR mHealth and …, 2019 - mhealth.jmir.org
Background: Mobile augmented reality (MAR) apps offer potential support for emergency
responders in rural areas. Objective: In this report, we described lessons learned from the …

[图书][B] Goal-setting and Problem-solving in the Tech-enhanced Classroom: A Teaching and Learning Reboot

P Atherton - 2023 - taylorfrancis.com
Goal-Setting and Problem-Solving in the Tech-Enhanced Classroom explores how
educators can use technology to create opportunities for more immersive and rewarding …

Novel and experimental music technology use in the music classroom: learning performance, experience, and concentrated behavior

A Danso, R Rousi, M Thompson - Human Technology, 2021 - jyx.jyu.fi
In recent years, music technology in the classroom has relied on general devices such as
the iPad. In the current study, we used a mixed-methods approach to examine the learning …

Security, ethics and privacy issues in the remote extended reality for education

MZ Iqbal, X Xu, V Nallur, M Scanlon… - Mixed Reality for …, 2023 - Springer
Abstract The adoption of Extended Reality (XR), an umbrella term for augmented, virtual,
and mixed reality, has grown over the last few years. But this adoption has been accelerated …

Editorial for RLT special issue on mobile mixed reality

T Cochrane, F Smart, V Narayan - 2018 - openrepository.aut.ac.nz
This special collection of Research In Learning Technology explores the state of the art of
mobile mixed reality (MMR) in education. The special collection includes eight articles that …

Best practices in designing effective gamified mixed reality learning environments

RK Richards - 2021 - search.proquest.com
Many researchers have observed that gamified mixed reality learning environments
(gMRLEs) can increase learner engagement, motivation, knowledge acquisition, and critical …