Inclusive augmented and virtual reality: A research agenda
Augmented and virtual reality experiences present significant barriers for disabled people,
making it challenging to fully engage with immersive platforms. Whilst researchers have …
making it challenging to fully engage with immersive platforms. Whilst researchers have …
Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse
Abstract Virtual Reality (VR) and Augmented Reality (AR) afford new forms of work and
leisure. While affordable and effective VR and AR headsets are now available, neither …
leisure. While affordable and effective VR and AR headsets are now available, neither …
Inclusive AR/VR: accessibility barriers for immersive technologies
Augmented and virtual reality (AR/VR) hold significant potential to transform how we
communicate, collaborate, and interact with others. However, there has been a lack of work …
communicate, collaborate, and interact with others. However, there has been a lack of work …
Hand interfaces: Using hands to imitate objects in ar/vr for expressive interactions
Augmented reality (AR) and virtual reality (VR) technologies create exciting new
opportunities for people to interact with computing resources and information. Less exciting …
opportunities for people to interact with computing resources and information. Less exciting …
“i just went into it assuming that i wouldn't be able to have the full experience” understanding the accessibility of virtual reality for people with limited mobility
Virtual reality (VR) has the potential to transform many aspects of our daily lives, including
work, entertainment, communication, and education. However, there has been little research …
work, entertainment, communication, and education. However, there has been little research …
“it's just part of me:” understanding avatar diversity and self-presentation of people with disabilities in social virtual reality
In social Virtual Reality (VR), users are embodied in avatars and interact with other users in
a face-to-face manner using avatars as the medium. With the advent of social VR, people …
a face-to-face manner using avatars as the medium. With the advent of social VR, people …
A critical examination of virtual reality technology in the context of the minority body
Virtual Reality (VR) holds the promise of immersing people in virtual worlds. However, initial
work on the relationship between VR and disability suggests that VR is a body-centric …
work on the relationship between VR and disability suggests that VR is a body-centric …
Accessible by design: An opportunity for virtual reality
Too often, the accessibility of technology to people with disabilities is an afterthought (if it is
considered at all); post-hoc or third-party patches to accessibility, while better than no …
considered at all); post-hoc or third-party patches to accessibility, while better than no …
Accessibility in software practice: A practitioner's perspective
Being able to access software in daily life is vital for everyone, and thus accessibility is a
fundamental challenge for software development. However, given the number of …
fundamental challenge for software development. However, given the number of …
Examining design choices of questionnaires in VR user studies
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …